User:Sarahprof11/Virtual Reality

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 * 1) Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. It typically involves the use of a headset or other device that a person wears, which allows them to interact with a computer-generated environment. In VR, users can typically see, hear, and move around within the virtual world, as if they were actually there. This technology can be used for a wide range of purposes, including gaming, education, and training.
 * 2) Augmented reality (AR) is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera live feed into a headset or smartglasses or through a mobile device giving the user the ability to view three-dimensional images. There are many examples of augmented reality in everyday life. For example, some smartphone apps use AR technology to show users information about their surroundings, such as the names of nearby buildings or the location of nearby restaurants. Other apps, such as games, use AR to allow users to interact with virtual objects in the real world. Additionally, AR is often used in education and training, for example to allow students to see and interact with 3D models of scientific concepts or to allow trainees to practice procedures in a safe, virtual environment.
 * 3) Mixed reality (MR) is the merging of the real world and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.  Mixed reality (MR) is a term that is often used to describe a blend of virtual reality (VR) and augmented reality (AR) technologies. In mixed reality, users are able to see and interact with both virtual elements and the real world at the same time. This can be done using specialized devices, such as MR headsets, which are capable of overlaying computer-generated images onto the user's view of the real world. MR has the potential to create more immersive and interactive experiences than either VR or AR alone. For example, in an MR game, users might be able to see and interact with virtual characters or objects that appear to be part of the real world, rather than being confined to a completely artificial environment. MR can also be used in a variety of other contexts, such as education, training, and design.

3 Content Gaps:

 * 1) The first sentence defines virtual reality. It should explain more for an opening definition before leading into talking about the different applications of VR.
 * 2) Should explain where we can find examples of AR in our everyday life so the reader can get a visual. The other uses of augmented reality for larger industries in the world.
 * 3) The definitionis much shorter compared to when explaining other types of virtual realities, should be explained more in depth when describing it.