User:Saustint11/sandbox

College esports in the United States began around 2010 as different schools began forming esports clubs that play any of the variety of esports games in college tournaments. In 2018, there were at least 73 college varsity esports programs in NACE or other divisions like Tespa.

Scholarship Opportunities
Many of the colleges with esports teams give opportunities for scholarships by playing on one of their varsity teams. This process is much like how one would obtain a college football or baseball scholarship. Most schools are currently recruiting for the following games: League of Legends, Overwatch, Rocket League, Hearthstone, Paladins, Smite, Call of Duty, Smash Bros, Heroes of the Storm, PUBG, and others. Schools like University of Utah is one of the larger sports schools to offer scholarships for video gaming. Its varsity Esports team competes at the popular and high-profile League of Legends competition. The university currently offers players partial video game scholarships, with the future goal of offering full video game scholarships to its gaming team.

NACE
NACE is an organization driven by colleges / universities that have and are developing varsity esport programs on campus. NACE's primary goal is to develop and grow collegiate level esports and advocate for members to create varsity programs that give the opportunity of scholarships and a dedication to a sport that may not be seen as traditional.

TESPA
TESPA is the self proclaimed leader in collegiate esports on campus and on the competitive stage of collegiate esports. Tespa aims to promote healthy competition and build strong connections between colleges and universities around North America. Tespa is not so much of a division, like Tespa, but more of an outlet for colleges and universities to come and compete against other schools in North America. However, Tespa only supports a few games while NACE supports all competitive games in esports. The games Tespa supports are: Overwatch, Hearthstone, and Rocket League. In regards of comparison between Tespa and NACE, Tespa sees the majority of colleges and universities across the United States and Canada, while NACE only supports a handful of them.

Tespa began from a few students wanting to make a difference in the realm of collegiate esports and who wanted to seek out to make gaming a social activity at the University of Texas at Austin. Since then Tespa has grown to employ a team of over 80 students and graduates across the United States and Canada.