User:Schor j/sandbox

CodeMonkey (platform)
CodeMonkey is an online platform for teaching and learning both the fundamentals and advanced subjects of computer programming. It suggests bite-sized code challenges where a lovable monkey is programmed with CoffeeScript to catch bananas.

History
The initial prototype was created in late 2013 by Ido & Jonathan Schor. The first official version was released to the public on May 1, 2014. The platform was developed by the Tel-Aviv based startup company launched in the MindCET EdTech accelerator. After giving programming courses to children in 2001 using LCSI's MicroWorlds desktop application, Jonathan thought such courses would work much better on an online web platform.

Philosophy
The platform was created different from all other existing computer programming education tools available at the time, according to the following basic principles:   Socialness  People generally do things better together. Specifically teaching and learning. For example, being able to share immediately the products of your work is a key factor to students' motivation.  Playfulness  The pedagogic content, i.e. the basic lessons, tutorials and courses should be embedded in the platform as its integral part. This content should be as fun and intuitive as playing any common casual game.  Realfulness  The platform should utilize a real world programming language made up just for pedagogical purposes (e.g. MIT's Logo) or a drag and drop pseudo programming user interface (as in MIT's Scratch). 