User:Scrooge200/Sandbox

GOOD KID
Good Kid is a five-member indie pop/pop punk band from Toronto.

Good Kid consists of five members: lead vocalist Nick Frosst, drummer Jon Kereliuk, bassist Michael Kozakov, and guitarists David Wood and Jacob Tsafatinos. The band's mascot, known as Nomu Kid, is primarily featured in their marketing and social media. They released their first EP, titled Good Kid, in 2018. It was followed by Good Kid 2 two years later. In late 2020, the band gained popularity through the use of their music on Fortnite streams. The band released their music DMCA-free so that it could be used in streams, and two of their songs were added into the game.

History
Good Kid's first song, "Nomu", was released on October 13, 2015. It introduced the band's mascot, Nomu Kid, who was named after the song. In the following years, the band released more singles: "Atlas" on May 13, 2016, "Witches" on June 6, 2017, and "Tell Me You Know" on June 4, 2018. Their first EP, titled Good Kid, released on June 15, 2018.

In mid-2020, the band began releasing singles that would later be featured in their second EP: "Everything Everything" on July 20th, "Drifting" on August 28th, and "Down With The King" on September 2nd. Good Kid 2 was released on November 6, 2020. Its lead track, "Down With The King," was based on Donkey Kong Country; the lyrics describe the singer being stuck on the game and calling their friend for help.

Following the release of Good Kid 2, Good Kid launched an ARG on social media to promote a tie-in browser game called Ghost King's Revenge.The premise was that their mascot, Nomu Kid, had gone missing, and was captured by the antagonist of the game. Ghost King's Revenge featured a soundtrack consisting of both original music and chiptune arrangements of every Good Kid song featured on Good Kid and Good Kid 2.

In late 2020, Good Kid experienced a surge of popularity with the Fortnite community. Fortnite streamers on sites like Twitch and YouTube would often play Good Kid music in their streams, introducing it to their viewers. This extended to high-profile players such as FaZe Clan and Bugha. The band members began participating in these streams, retweeting Fortnite montages that included their music. Fortnite players campaigned for Good Kid music to be added to the in-game radio. In response, Epic Games asked Good Kid to send in two of their songs for inclusion; the band settled on "Witches," which was added that June, to positive reception by the band.

In response to the controversy over DMCA claims, and the amount of people including their music in streams, Good Kid allowed streamers to use their music free of charge, with no potential for takedowns. According to Tsafatinos, this reaction came from the band's observation that most streamers were young people who "just wanna play the music that they like on stream," and likely did not know about the DMCA system. The band proceeded to clear their later songs, such as "No Time to Explain", for free use in streams without DMCAs.

In 2021, Good Kid released a single called "Orbit." The early stages of the song had been composed in 2018, but since it did not fit with Good Kid's style of music, it was shelved. However, it was revisited to bring it more in-line with the band's music. Like "Witches," "Orbit" was also added to Fortnite's radio.

Good Kid's next single, "No Time to Explain," was released on September 9, 2022.

Influences
Good Kid's initial work was inspired by 2000s indie rock and J-rock bands, such as The Strokes, Two Door Cinema Club, Bloc Party, and Kana-Boon. In 2019, they cited their current influences as PUP, peach pit, and last dinosaurs.

Members

 * Nick Frosst - lead vocalist
 * Jon Kereliuk - drummer
 * Michael Kozakov - bassist
 * David Wood - guitarist
 * Jacob Tsafatinos - guitarist

Discography
EPs Singles
 * Good Kid (2018)
 * Good Kid 2 (2020)
 * Ghost King's Revenge (OST) (2020 chiptune/remix album)
 * "Nomu" (2015)
 * "Atlas" (2016)
 * "Witches" (2017)
 * "Tell Me You Know" (2018)
 * "Slingshot" (2019)
 * "Nomu x Animal Crossing" (2020)
 * "Everything Everything" (2020)
 * "Drifting" (2020)
 * "Down With The King" (2020)
 * "Orbit" (2021)
 * "No Time to Explain" (2022)

COUNTERFEIT MONKEY
Counterfeit Monkey is an interactive fiction game by Emily Short. It was programmed in the Glulx engine and released on December 30, 2012. Counterfeit Monkey takes place on a fictional island called Atlantis. The player controls a professional smuggler and spy named Alexandra, recently formed from a fusion of two separate people named Alex and Andra. Alexandra must reunite with their teammates while evading officials from the villainous Bureau of Orthography. They are equipped with a letter-remover wand, which the game's puzzles primarily revolve around, cutting away letters from words to turn them into something else. [Development info development info] [reception info reception info]

LEAD
The lead needs a summary of the development and reception info.

GAMEPLAY AND SETTING
This should really explain more. How are new songs unlocked? How do you get the social events, and what's the reward for doing them? What happens when all the songs have been finished? I'd say one paragraph about the dancing gameplay, and another about the Velvet Room segments and customization. There are 25 songs in the base game. Use details from the reviews.

SYNOPSIS
I fixed my biggest problems, namely the plagiarism and lack of describing the characters. Also, needlessly describing two major characters' deaths? Direct quotes from the game as sources probably won't be much help. I think it's usually clear that the plot comes from the game itself.

RECEPTION -- NOTES
This should be pretty good. I need to write about the graphics, which were pretty well-recieved. Maybe the customization, as well. I also hear complains about how the dancing game's tone doesn't fit with Persona 3, so maybe that can be a section.


 * Polygon:
 * Found the concept stupid in a good way
 * Noted the confusing gameplay difficulty
 * GameSpot:
 * Describes basic gameplay
 * Tracks from Q, FES, Portable
 * Describes Social Events
 * Liked the game a lot
 * Noted the tone differences
 * Good selection of screenshots, maybe I could pick one
 * EGM:
 * Describes rhythm gameplay
 * Found it a bit too similar to Dancing All Night
 * Great graphics
 * Thinks the brand is being milked
 * Liked Social Events
 * Push Square:
 * Liked Social Events
 * Noted the great music
 * Liked customization
 * RPG Fan:
 * Notes Social Link unlocking
 * Found gameplay confusing
 * Disappointed by the lack of story
 * Liked the graphics
 * Liked the music
 * Again, thinks the franchise is being milked
 * Shacknews:
 * Describes Fever gameplay
 * Didn't like Social Links
 * Surprisingly negative review for a 7/10 score
 * Hardcore Gamer:
 * Describes and likes customization
 * Mostly complaints about how there's not really enough in the game, and how long it's been since P3 stuff
 * Game Informer:
 * Confusing interface
 * Liked the modifiers
 * Too many same-y songs
 * USgamer:
 * FES and Portable tracks
 * Conflicts with the tone of the game
 * Only Persona fans will like it
 * Eight social events per character

Cross-reference WikiProject_Video_games/Sources and https://www.metacritic.com/game/playstation-4/persona-3-dancing-in-moonlight/critic-reviews

SALES
For the talk page sources, one seems to be dead, and two are in Japanese. Sales data is usable.
 * May 21 – May 27, 2018:
 * #3: Persona Dancing All-Star Triple Pack, a compilation of all three dancing games, sold 27,240 units
 * #4: Persona Dancing Deluxe Twin Plus, a DMN+DSN pack, sold 21,569 units
 * #16: Standalone DMN had 3,305 units
 * For reference, DSN had a combined 12,430 units between the PS4 and Vita versions

MISC
Collab? https://www.siliconera.com/persona-3-persona-5-dancing-collaboration-announced-phantasy-star-online-2/

There's missing title sections for the magazines, but I don't have access to those nor the ability to transcribe Japanese. I could ask if anybody owns these magazines.

There should be a segment covering post-release DLC. Avoid fancruft and being overly specific. I think just listing the dancers, the amount of new tracks, plus maybe fan reception, would be enough.

RECEPTION -- FINAL
Dancing in Moonlight received mixed reviews from critics. Review aggregator website Metacritic calculated a score of 73/100 based on 26 reviews.

Reviewers praised the game for its

The game was praised for its graphics and animations  ,

Criticism was directed towards Dancing in Moonlight for its rhythm gameplay. The layout of notes appearing from the middle of the screen was perceived as awkward, cluttered, and hard to follow. In his review on GameInformer, Suriel Vazquez recounted that he sometimes failed to notice notes due to how busy the screen is. The modifier system, through which players can make the gameplay easier or harder, was liked as an addition for its easily customizable nature.

The social event mechanics were divisive among critics. Some felt that it was not as in-depth and interesting as the story mode featured in Dancing All Night, such as Britanny Vincent of Shacknews, who felt there was "no substance to these brief interactions." Others enjoyed the less serious tone and emphasis on character interactions. Robert Ramsey from Push Square contested that the social events "fit the structure of the game a lot better than a long-winded story mode."

A common complaint about Dancing in Moonlight is its lack of content. Nathan Lee of RPG Fan described 25 songs as "a paltry amount, especially considering that same song might have both an original and a remixed version." Other criticism was directed at certain characters missing, such as Koromaru and the female protagonist in Portable.