User:Sifakaradeniz

Video games have come a long way since the inception of pong. They have underground several cycles of evolution, there’s always something new to play with. The most revolutionary of these is the capability to play online. Because of the popularity of World of Warcraft, it has been under much scrutiny, the biggest concern amongst the population is the addictive nature of the game. Many subscribers end up playing so much that they often neglect various aspects of their life including their health, their job, their social life and more. But is this a serious problem that needs to addressed, or is it simply the evolution into a digital society, is the question. Addiction could regard anything from smoking to going to the gym. It is not fair to point fingers at the game just because people believe that it addicts you to it, if you don’t know your limits then you should not play the game. The game has a huge cultural impact and it has demonstrated that online games can have enormous profits, making a billion in revenue a year. It has also proved that online games have the potential to captivate a global audience. At first it was just a computer game but now it is described as the cultural force that sparks different emotions.