User:SnowyCinema/Backwards long jump glitch

The "backwards long jump" glitch (often abbreviated as BLJ) is a glitch used in the 1996 Nintendo 64 video game Super Mario 64, and is perhaps the most well known of several hyperspeed glitches in the game. The glitch is also known for being able to carry out sequence breaking in the game. Commonly used in tool-assisted speedruns, the glitch can theoretically allow a player to beat the game with only 0 stars in under 5 minutes.

History
The first known mention of the backwards long jump glitch was in the November 2000 issue of a Club Nintendo magazine, which described how to use the backwards long jump to get to the top of the "endless stairs" while only having 50 stars rather than the 70 that were initially required to surpass them. The first known mention on the internet was by a user under the pseudonym gera2000 on March 16, 2003, when he posted the glitch (along with a video) on the GameFAQs Super Mario 64 board, which demonstrated another BLJ location which allowed the skipping of the 50 star door as well.

Usage
The player, who controls Mario, the only playable character in the game, long jumps backwards in a specific location (often referred to as a "BLJ location"), holding the Z button and continuously pressing the A button while going backwards. After a certain number of A presses are enacted by the player, Mario will run backwards at extremely high speeds. By correctly using this glitch, Mario can additionally go through walls, doors, and other objects, and can run up most unwalkable slopes, which is often used to carry out sequence breaks.

There are several locations in the game which allow BLJs, which differ greatly by type and are very specific. For instance, most elevators, steep but walkable slopes, staircases, and cramped spaces can be used as BLJ locations.