User:Soccerchick7777777/sandbox

Indigenous Representation in Video Games & Cyberspace
Indigenous people have begun to be involved but also creators of a range of diverse projects that take place within either cyberspace or digital, virtual reality environments. For example, Indigenous presence within video games not only range in style in terms of collaboration with different Indigenous scholars, community members, web designers etc., but are also designed to uphold the voices, traditional stories and knowledges of specific Nations of Indigenous folks within Canada. Indigenous artists like Skawenatti, are creating what is known as “machinimas” or short videos which contain Indigenous futurisms that are defined through Indigenous resistance, as well as premised around the idea that Indigenous folks are peoples from of the past. However, artists like Skawenatti, push back to the settler colonial ideology and pedagogy through Indigenous tradition, community etc. Artists like Skawenatti place and assert Indigeneity not just in the past, but just as importantly (if not more) in the present and future within these virtual environments. Indigenous video games and Indigenous futurisms push back against the deleterious ideology projected through settler colonialism. Indigenous artists and video games designer Elizabeth LaPensée, "is Anishinaabe from Baawaating with relations at Bay Mills Indian Community, Métis named for Elizabeth Morris, and settler-Irish". She is an award winning writer, artist, designer, and researcher whom is creating and studying Indigenous inspired media. She most recently created the video game "Thunderbird Strike" (2017) which won "Best Digital Media at imagineNATIVE Film and Media Arts Festival", as well as "Honour Water" (2016) which is a traditional Anishinaabe singing game with focuses on healing the water, and finally "The Gift of Foods" (2015) which is a board game inspired by Northwest Native traditional foods. Her video games creations are efforts of Indigenous led game development that approach decolonization, connecting with community, traditions, ideologies of land etc. in a very powerful, yet contemporary method.
 * 7 Generation Games (Spirit Lake [2013], Fish Lake [2015], Forgotten Trail [2015], Aztech Games [forthcoming])[10]
 * Aboriginal Peoples Television Network (Animism [2010] Mawisowin [2012], and Your Mix)[11]
 * Aboriginal Territories in Cyberspace, produced SKINS 1-5 through workshops with Kahnawake and Hawaiian youth
 * Arviat Code Club (Multiple scratch games [2014-2015])[12]
 * Black Cherry Digital Productions (Path of the Elders [2010] in partnership between the Mushkegowuk Cree, Carlton University, and Pinegrove Productions)[13]
 * DarianJ (Sleep Guardian [2015])[14]
 * Elizabeth LaPensée (Techno Medicine Wheel [2008], Max's Adventures [2013], Gathering Native Foods [2014] in collaboration with Hibulb Cultural Center, Invaders [2015] with art by Steven Paul Judd and music by Trevino Brings Plenty, Ninagamomin ji-nanaandawi'iwe (We Sing for Healing) [2015]. Honour Water [2016])[11]
 * Green Circle Productions (Manidoonsug: Little Spirits [forthcoming] in consultation with Mississauga New Credit and Annishinabe groups around the GTA[4]
 * Julia Keren-Detar (Mushroom 11)[15]
 * Minority Media (Spirits of Spring [2014])[16]
 * Ogoki (Multiple Language Apps [2012-2015], Babaamosedaa Let's Go for a Walk [2014], Brokenhead Bingo [2015], and Rez Bomb [2015])[17]
 * Pinnguaq (Singuistics [2013] in collaboration with Elizabeth LaPensée, Art Alive [2015], Qalupalik [forthcoming])[18]
 * Raindrop Games (Arrival: Village Kasike [2012] partnered with Roberto Mukaro Borrero and the United Confederation of Taino People[19]
 * Revolve (Music Mogul [2014] with extensive content by Indigenous musicians including A Tribe Called Red, Elisapie, Joey Stylez, Madeskimo, and Red City[20]
 * Skins Workshops (Otsì:! Rise of the Kanien’kehá:ka Legends [2009], The Adventures of Skahiòn:hati: Legend of Stone Giant[2011], Skahiòn:hati: Rise of the Kanien’kehá:ka Legends [2012], Ienién:te and the Peacemaker’s Wampum [2013][21]
 * Ubisoft (Assassin's Creed III [2012] in consultation with Thomas Deer and voice acting from Noah Watts[22]
 * Upper One Games (Never Alone [2014])[23]
 * Virtual Songlines (Irene’s World [forthcoming], Vincent’s World [forthcoming], Virtual Warrane II [forthcoming], Virtual Meanjin [forthcoming])
 * Wisdom of the Elders (Survivance [2011])[24]
 * Yijala Yala Productions, part of Big hART (Love Punks [2012])[25]
 * Guilherme Meneses (Huni Kuin [2016] in a collaboration with the Kanixawá tribe of Brazil and Peru)[26]

Indigenous people working in the gaming industry
There are many Indigenous peoples working on a range of virtual reality and cyberspace projects not only to create space for Indigenous presence in the virtual world, but also to educate, raise awareness and raise up the voices of Indigenous peoples, Indigenous culture, traditions etc. Many of these Indigenous artists are also creating other forms of artistic content in terms of comics, board games, machinimas and other forms of fine art. Achimostawinan Games, a team which is composed of four Indigenous video game designers. The founder Meagen Bryen and Tara Miller attended the Dames Making Games event, a not-for-profit organization which provides accessible space for females in the video game industry. Purity & Decay was created during the event which is created by Indigenous centered-lens and representational in the narrative. Achimostawinan is responsible for open access games such as, Night Vision (LightMaze),and Wanisinowin | Lost. Graphic designer, Elizabeth LaPensée, who is Anishinaabe and Métis, as well as the founder of LaPensée gamer project, has a role in creating "Honour Water" (2015) and "Invaders" (2015) which bridges the gap of new media and cultural traditions.
 * Allen Turner (Stubbs the Zombie, Hail to the Chimp, Disney's Guilty Party, Marvel XP[3]
 * Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better)[27]
 * Elizabeth LaPensée (Singuistics, Invaders, Ninagamomin ji-nanaandawi'iwe (We Sing for Healing), Survivance, Animism, Techno Medicine Wheel)[11]
 * Ernest Webb (Papo & Yo, Spirits of Spring)[28]
 * Jamie Tucker (Lovers in a Dangerous Spacetime)[29]
 * John Romero (Wolfenstein 3D, Doom, Quake)[30]
 * Manuel Marcano (BioShock, The Darkness, Max Payne 3, Treachery in Beatdown City [forthcoming])[30]
 * Maru Nihoniho, owner of Metia Interactive (Cube)[31]
 * Renee Nejo (Gravity Ghost, Ever, Jane [forthcoming], Blood Quantum [forthcoming])[4]

Games Translated Into Indigenous Languages[edit source]
There have also been numerous video games translated into their respective corresponding Indigenous language. This not only serves the purpose of providing opportunities for Indigenous folks whom only speak their native tongue, but also for other to listen and interact with Indigenous languages in a different way. Artists like Elizabeth LaPonsée and her game "Honour Water" (2015) uses Anishinaabe language to help Indigenous folks reconnect with land and water by healing it through traditional songs, as well as traditional language.

References[edit source]

 * ^ Jump up to:a b https://vimeo.com/128110465
 * Jump up^ A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/ ; see also http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games
 * ^ Jump up to:a b https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e
 * ^ Jump up to:a b c http://pinnguaq.com/blog-all/120-evening-celebrate
 * Jump up^ http://www.imaginenative.org/home/node/4546
 * Jump up^ http://www.sawvideo.com/event/memories-future
 * Jump up^ http://www.cbc.ca/news/aboriginal/indigenous-video-game-designer-takes-stand-against-custer-s-revenge-1.2851104
 * Jump up^ http://www.content.alternative.ac.nz/index.php/alternative/article/view/274
 * Jump up^ https://www.youtube.com/watch?v=kDDOWF31WpI
 * Jump up^ http://www.7generationgames.com/2013/10/20/our-cultural-consultant-on-cultural-content-in-spirit-lake-the-game/
 * ^ Jump up to:a b c http://www.elizabethlapensee.com/#/games/
 * Jump up^ http://pinnguaq.com/nunavut-code-club/
 * Jump up^ http://www.pathoftheelders.com/aboutus
 * Jump up^ https://www.facebook.com/skins.workshops/?fref=nf
 * Jump up^ http://www.sbs.com.au/nitv/nitv-news/article/2017/04/20/video-games-encourage-indigenous-cultural-expression
 * Jump up^ http://www.rezolutionpictures.com/new-cree-video-game-spirits-of-spring-featured-in-best-new-games-on-apple-store-in-over-130-countries/
 * Jump up^ https://itunes.apple.com/ca/developer/ogoki-learning-systems-inc./id477459819
 * Jump up^ http://www.cbc.ca/news/canada/north/pangnirtung-nunavut-game-studio-brings-work-of-pudlo-pudlat-to-life-1.3121713
 * Jump up^ http://uctp.blogspot.ca/2012_11_01_archive.html
 * Jump up^ http://www.cbc.ca/news/aboriginal/music-mogul-designed-to-teach-indigenous-students-business-skills-1.2944805
 * Jump up^ http://www.cbc.ca/m/touch/aboriginal/story/1.2483001
 * Jump up^ http://www.abtec.org/blog/?p=381
 * Jump up^ https://www.theguardian.com/technology/2014/sep/29/never-alone-alaskas-indigenous-game-never-alone-teaches-cooperation-through-stories
 * Jump up^ http://www.neliufpe.com.br/wp-content/uploads/2014/02/13.pdf
 * Jump up^ http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games
 * Jump up^ http://mashable.com/2016/03/07/indigenous-video-game-huni-kuin/#wH5z.5wtnOqU
 * Jump up^ http://www.ogokilearning.com/about-ogoki-learning-systems-learning-president-bio/
 * Jump up^ http://www.nationnews.ca/moving-in-a-new-direction/
 * Jump up^ https://tworowtimes.com/art-and-culture/first-nations-comics-and-video-games-draw-a-crowd/
 * ^ Jump up to:a b http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development
 * Jump up^ http://www.maorifuturemakers.com/maru-nihoniho-games-developer
 * Jump up^ http://pinnguaq.com/localization

References: