User:Sokisan6

About me
I am a college student. I was born in Japan and live in the United States as an international student. One of my hobbies is music. When I was little, I was exposed to many J-Pop songs. J-Pop is a word that refers to Japanese popular music, which has been a part of pop culture in Japan since around 1950. Currently, I listen to a wide range of music. Philosophy and literature are other areas in which I am interested.

My Wikipedia interests
I read Wikipedia a lot. When I was in elementary school, I liked to read through random articles about space science. If I edit an article, it would be music-related articles such as musicians who do not have a Wikipedia page yet. Additionally, it may be possible to help edit the article in the Japanese version.

Article evaluation
Video games are entertainment enjoyed by many people, and it is a medium that has a unique way of representation. Graphics is one of its key aspects. A variety of techniques are used, and they have changed dramatically over time. Some of the techniques used in the past are interesting. I visited the "Pre-rendering" article on Wikipedia, and found three aspects of it worth commenting on: lack of citations, unreliable sources, and some biased languages.

Lack of citations
This article describes the usages, advantages, and disadvantages of pre-rendering, but not enough citations have been given. The paragraph about disadvantages does not contain any citations. Especially, the absence of citations in descriptions of specific games, such as "Final Fantasy 7", is critical.

Unreliable sources
This article contains several broken links to web pages and unreliable sources. Also, many of them are very old. As for "History of Ys interviews", although the author appears to be a professional writer, this is an article posted on a blog. Blogs are inappropriate as a source because articles can be posted without verification of their accuracy.

Biases
There was a description of the pre-render, which said "this includes content that could have been run in real-time with more effort on the part of the developer". There are aspects of pre-rendering that were used under technical limitations, but this description seems to contain a subjective impression of pre-rendering. As a descriptive article on a technique, it should be written from a neutral standpoint even about its disadvantages.

Conclusion
This article describes pre-rendering in detail in the context of the history of game visual representation. However, since it is outdated technology, there seems to be difficulty in finding proper sources. Perhaps it is necessary to look for sources in a book. There is also a lack of neutrality in the language used.