User:SpankyMcCracken/sandbox

Advanced Controls
The following three techniques are useful, but not necessary to complete the game.

Many players of the game struggle with the technique called the Wall-jump. To perform this technique, you must perform a spin jump towards a wall. When Samus is touching the wall, press the opposite direction and immediately press the jump button. This should cause Samus to do another full jump from the point that she was touching the wall. This technique can be chained together to climb vertical chambers.

One technique that is not widely known is the single-use item select. In order to do this, hold down the item cancel button while pressing the select item button. If done correctly, your selected item should be flashing green on and off. When you next use the selected weapon, it should automatically cancel after a single use.

Another useful technique is the Crystal Flash. This technique will heal Samus to full health. In order to use this, Samus must be under 49 health (with none in reserves), have 10 missles, 10 super missles, and 11 power bombs. When these conditions are met, morph into a ball, hold down, aim up button, aim down button, and fire button. After the power bomb explodes, the Crystal Flash should start which is shown by Samus being engulfed in a pink circle, and all of her health should be refilled. When using this technique, 10 missles, 10 super missles, and 11 power bombs are consumed (10 plus the one power bomb used to start the Crystal Flash).

Speed Run Tricks
One commonly used technique in speed runs is the mockball. The mockball allows you to turn into a morph ball and you will "mock" the speed that you were running. There are two methods that can be used to perform this move: the full jump method and the short jump method. The full jump method requires you to perform a running jump where Samus will be spinning. Throughout the entirety of the jump, you should hold down the jump button. While in the air, press the down button once so that Samus is facing down. When you are about to land, press down a second time (while still holding the jump button) and quickly press forward in the direction that you are traveling, and Samus should continue moving at the same speed you were running. The short jump method is similar but it has one key difference. Again, perform a running jump. At the height that you wish to jump, briefly let go of the jump button, and then simultaneously press the jump button and the down button. This allows Samus to retain her speed while performing a short jump. Again, press down a second time when are about to land, and quickly press forward in the direction Samus is traveling. One use for the Mockball is to get Super Missiles early upon entering Brinstar.

The short charge is a trick that allows Samus to get blue speed echoes in shorter distances allowing her to use Shinespark in more places. To do this, you must hold one direction and tap the dash button on specific frames of her running animation. There are many methods for doing this trick, but one of the easiest methods is by watching Samus's legs. When facing right, you look at her right leg, and when she faces left, you look at her left leg. What you need to do is press the dash button the first two times that her heel hits the ground and then hold the dash button down the third time. If done correctly, Samus will have the blue speed echoes even though she will be moving a fairly slow velocity. This is a very effective technique when fighting Draygon because you can shinespark through its upper body and cause massive damage.