User:Sprocketthegame/sandbox

Hamish Dunn

The designer programmer and producer of Sprocket The Game. It was released on Steam at 8.00pm on the 26/8/21 and very quickly went on to become one of the faster selling games on the platform. Sprocketthegame (talk) 11:38, 31 August 2021 (UTC) The game allows all the tank enthusiasts created by World of Tanks and Warthunder to design and build their own designs, taking them deep into the issues of weight armour speed and cost. Then it allows you to test your tanks in a range of combat scenarios.

It has been specifically designed to avoid all micropurchases. You buy it, you own it and get to use all the game's features. The Developer's road map and time line for the Game is all set out his STEAM page (link above).

It went from a 76% positive rating on release (perhaps too high) but an army of loyal fans quickly pointed out all the bugs and Hamish spent the next 5 days issuing fixes which has driven approval rating upto 88% at the time of writing 31/8/21.

Personal Biography

Hamish was born on 25/3/01 in Chiswick London. Following his parents divorce, he moved with his mother and two older sisters to the Island of St Vincent in the Grenadines W.I. where she grew up. He attended local schools there until he chose to return to live with his Dad in Keynsham England.

He got his O & A levels at Wellsway School Keynsham where the idea of Sprocket first started development. In fact, it formed part of his IT final year project. Even at this early stage it caught the HeadMaster's attention.

With good passes in Maths, Physics and IT he went of to Staffordshire University to study Game Design and Programming. Mainly because the university was highly commended by the industry body TIGA.

He tried to defer his second year to give him more time on Sprocket, as he found he was learning faster online by himself than via University lectures, but they declined. So he dutifully did a second year, this time living at home, all the while resenting the time being consumed by lectures and assignments.

By August 2021 however, it became clear that Sprocket was ready to go. University became irrelevant. The road map calls for another 2 years of development until final release, but if there is one thing that cannot be streessed too much is the value of having an army of loyal fans who can steer the direction the game takes and provide valuable feedback to the Developer. Thanks go out to the inital bunch of tank experts who helped so much in the creation of the game (you know who you are!).