User:Stismail

This is basically a personal sandbox page for stuff I'm working on.

Most consecutive 13+ win seasons

 * 2 seasons: New York Giants (1929–30), Chicago Bears (1985–86), San Francisco 49ers (1989–90), Buffalo Bills (1990–91), Green Bay Packers (1996–97), Tennessee Titans (1999–2000), New England Patriots (2003–04, 2010–11), Denver Broncos (2012–13)

The original payment structure was also used for the first two seasons of the syndicated version. The third syndicated season saw a reduction in the values for questions ten through twelve. In the eighth syndicated season, the lower question values were adjusted to raise the first safe haven to $5,000. When the "shuffle format" was used, the first ten questions had random amounts from $100 to $25,000, as listed above, that were added together; a contestant who completed the first ten questions received the sum of all questions answered correctly (up to $68,600). In addition, the number of questions needed to win the million was reduced to 14, removing the $50,000 level; the last four values remained the same for round two. When the shuffle format ended at the start of the 2015–16 season, the switch to 14 questions was retained; the first safe haven was kept at $5,000, but the second was raised to $50,000.

2007 Patriots records
This is a list of statistics and records for the New England Patriots during the 2007 season, in which they compiled the first 16-0 regular season record in NFL history.


 * Hobbs' kickoff return was also, at the time, tied for the longest play in NFL history until Cromartie broke the record.

2008 NFL Draft page
Teams that traded away a selection before the start of the draft are indicated in italics.

First round
In the descriptions of trades below, trades that took place on draft day are indicated in red.

First round

 * #7: 49ers to Patriots. The San Francisco 49ers traded their first-round selection in 2008 to the New England Patriots, as well as the 110th overall selection in 2007 (traded to the Oakland Raiders for Randy Moss, used to select John Bowie) for the 28th overall selection in 2007 (used to select Joe Staley).
 * #7: Patriots to Saints . New England traded their first- and fifth-round selections (7th and 164th overall) to the New Orleans Saints for New Orleans' first- and third-round selections (10th and 78th).


 * #8: Ravens to Jaguars . The Baltimore Ravens traded their first-round selection (8th overall) to the Jacksonville Jaguars for Jacksonville's first-round selection, two third-round selections, and fourth-round selection (26th, 71st, 89th, and 125th overall).


 * #15: Lions to Chiefs . The Detroit Lions traded their first- and third-round selections (15th and 76th overall) to the Kansas City Chiefs for Kansas City's second first-round selection, first third-round selection, and first fifth-round selection (17th, 66th, and 136th).


 * #18: Texans to Ravens . The Houston Texans traded their first-round selection (18th overall) to Baltimore for the first-round and (second) third-round selections Baltimore acquired from Jacksonville earlier, along with a sixth-round selection (26th, 89th, and 173rd).


 * #19: Eagles to Panthers . The Philadelphia Eagles traded their first-round selection (19th overall) to Carolina for Carolina's second- and fourth-round selections (43rd and 109th) in 2008, and Carolina's first-round selection in 2009.


 * #30: Packers to Jets . The Green Bay Packers traded their first-round selection (30th overall) to the New York Jets for the Jets' second- and fourth-round selections (36th and 102nd).


 * Browns to Cowboys. The Cleveland Browns traded their first-round selection in the 2008 Draft to the Dallas Cowboys, as well as the 36th overall selection in the 2007 Draft (later traded to the Philadelphia Eagles, used to select Kevin Kolb) for the 22nd overall selection in 2007 (used to select Brady Quinn).
 * Colts to 49ers. The Indianapolis Colts traded their first-round selection in 2008 to San Francisco, as well as the 126th overall selection in 2007 (used to select Dashon Goldson) in exchange for the 42nd overall selection in 2007 (used to select Tony Ugoh).
 * Vikings to Chiefs. The Minnesota Vikings traded their first-round selection and their two third-round selections (73rd and 82nd overall) to the Kansas City Chiefs for Jared Allen.


 * Redskins to Falcons. Washington traded their first-, third-, and fifth-round selections (21st, 84th, and 154th overall) to Atlanta for two of Atlanta's second-round selections and their fourth-round selection (34th, 48th, and 103rd).
 * Seahawks to Cowboys. Seattle traded their first-round selection (25th overall) to Dallas for Dallas' remaining first-round selection, and their fifth- and seventh-round selections (28th, 163rd, and 235th).

Events
Season 1 featured a total of ten events, including the Eliminator. In May 2008 NBC announced that Season 2 would feature seven new events, an even taller Wall, and a redesigned Eliminator.

Assault (seasons 1-2)
Season 1: Contenders begin the Assault course holding the ball to be used in the first weapon, a slingshot. At the second station, contenders rotate a turret and load a cannon similar to the Gladiator's. The third station is a sand pit where an arrow is hidden for the crossbow waiting at station four (contenders complete the station by finding the arrow). Contenders can activate a smokescreen at station three to assist in moving to station four. The fifth station appears to consist of throwing three balls at the target, but only one contender reached station five in season 1, and she ran out of time prior to firing the weapon. A contender who hits any part of the target earns 10 points, triggers pyrotechnics at the Gladiator's platform, and activates a pulley and harness fly system that sends the Gladiator flying backwards into the water tank. If contenders run out of time or are hit by the Gladiator before hitting the target, they earn one point for each station completed.

Season 2: The turret no longer moves side to side, and a bazooka was added for the third station. Contenders no longer have to fish in the sand for an arrow, or load any weapon other than the slingshot.

Gauntlet (seasons 1-2)
In Gauntlet, contenders earn two points for each of four Gladiators they pass within the 30-second time limit and an additional two points if they can break through a foam wall 10 feet beyond the final Gladiator, for a maximum of 10 points. The rule change is similar to the seventh and eighth seasons of the British series. In addition, the Gauntlet is enclosed, so contenders cannot be pushed "out of bounds."

Hang Tough (seasons 1-2)
Season 1: The Hang Tough course is shorter, situated over a pool of water, and has much smaller platforms. Further, the Gladiator is allowed to use the contender's equipment (such as the straps holding the backpack) to pull the contender in. As in the original version, contenders receive 5 points if they are still on the course when the 60-second time limit expires.

Season 2: The course has been lengthened, and, in order to earn points for a draw, contenders must reach the blue rings on the Gladiator's side of the course.

Hit and Run (seasons 1-2)
In Hit & Run, an import from the UK version, a contender traverses a 50-foot suspension bridge hanging above the water tank, while four Gladiators, two on each side of the bridge, try to knock the contender off using 100-pound demolition balls. Contenders receive two points for each successful trip across the bridge within the 60-second time limit (to earn points, contenders must press a button on the platform, unlike the UK version, which merely required touching the rail at the back of the platform); if they fall off the bridge, the event immediately ends. Unlike the UK version, there is no penalty for crawling on the bridge, though the referee has instructed contenders to return to their feet in some instances after significant crawling.

Joust (seasons 1-2)
The rules of Joust are nearly identical to the original version, except that Gladiators, but not contenders, have been disqualified if both their knees touch the platform simultaneously. Also, the platforms are now located in the water tank.

The Wall (seasons 1-2)
Season 1: The Wall used the original format, with a three-section, 40-foot-tall Wall (eight feet higher than in the original series), and contestants given a seven-second head start. Contenders and Gladiators cross floating platforms to reach the Wall; those same platforms were used at the beginning of the season 1 Eliminator. Contenders earn 10 points for being the first to reach the top of the wall, or 5 points for being second; they also earn 5 points if they are still on the Wall at the end of the 60 seconds. Contenders who fall off the wall drop into the water below.

Season 2: There are now two separate Walls, one for each contender; the two Walls were extended again, this time to a height of 50 feet.

Powerball (seasons 1-2)
Season 1: The time limit for Powerball is now 60 seconds, and the playing field is lined with padded walls, which means there is no "out of bounds." The scoring bins have much wider openings, making tossed balls more effective than the original, although Gladiators can goaltend. Goals in the outer cylinders were worth 2 points, or 3 points for the center cylinder.

Season 2: For the second season, caps have been added to the scoring pods to narrow the opening and make it harder to score by shooting the ball. The point values were also reduced to 1 point for goals in the outer cylinders and 2 points for goals in the center cylinder.

Pyramid (seasons 1-2)
In Pyramid, each Gladiator is assigned to defend against one selected contender. Contenders earn 5 points for getting their feet atop the seventh Pyramid tier, marked with a white dotted line. Pressing the button at the top within the 60-second time limit is worth a total of 10 points, and immediately ends the event.


 * Skytrack(Season 2): The 2008 revival uses the UK rules of Skytrack.  The two contenders race around one lap of a figure-8 track while being chased by a Gladiator.  Trailing each contender is a detonator that, if pressed by the Gladiator, releases a shower of sparks from the contender's harness and eliminates that contender from the race.  The first contender across without being detonated gets 10 points, while the second gets 5.
 * Atlasphere (Season 2): Two Contenders and two Gladiators roll around in large metal balls, each weighing 650 pounds.  The Contenders try and score by rolling their Atlasphere over one of several pods on the arena floor, while the Gladiators try to prevent them from scoring.  Each Goal is worth 2 points.
 * The Eliminator:
 * Season 1:
 * Traverse the floating platforms used in the Wall
 * Climb an 8 foot wall (a rope is provided if needed)
 * Jump off the wall into the pool and swim under the "fiery surface"
 * Climb a 30 foot cargo net
 * Barrel roll
 * Hand bike
 * There was no announced penalty for falling off the hand bike, but several contenders appeared to be delayed for several seconds upon falling.
 * Balance Beam
 * Climb up the Pyramid
 * Zipline
 * Reverse treadmill (dubbed the Travelator), a rope is provided about halfway up for assistance
 * Climb a short flight of stairs
 * Crash through a foam wall that marks the finish line.
 * Season 2
 * Swim under the fiery surface
 * Climb the cargo net
 * Rope swing
 * Tight rope walk
 * Hand bike
 * There is no time penalty for falling off the hand bike. Instead, a ball pit is situated underneath the hand bike, which contenders falling off the bike must wade through prior to climbing back onto the course.
 * Run across a spinning barrel
 * Climb the Pyramid
 * Grab onto the zip line at the top of the Pyramid
 * Run across teeter totter
 * Run up the Travelator
 * Climb the stairs
 * Rope swing through a banner and into a pool

Like Season 7 of the original run, no Gladiators are present on the course.

However Crush was not disqualified for going to her knees while facing Koya Webb.

From UK Gladiators

 * Vertigo: (Season 2) Contender and Gladiator race across a course of eight flexible poles with handholds and platforms. The game begins with both competitors racing up a laddered pole. Upon reaching the top, they must then sway their pole towards the next, crossing onto it. The winner is the first to complete the course, grabbing a large hoop at the end to return to the ground. Contenders earn 10 points if they beat the Gladiator, or 5 if they reach the scoring zone (the fifth pole or beyond) if the Gladiator wins.
 * Tilt: (Season 2) The rules of Tilt are similar to Tug-O-War from the original run of American Gladiators. The Contender and Gladiator begin each match on a platform situated above the pool.  The Gladiator's platform is higher than the contender's and is tilted forward.  The Contender's platform is tilted backwards to start the match.  5 points are awarded if the Contender can remain on the platform for the entire 30 seconds.  The Contender can earn 10 points if they can pull the Gladiator off the platform and into the water.  The rope is attached to both Contender and Gladiator by a harness, which removes the possibility of losing by letting go of the rope.

New events

 * Earthquake: The contender and Gladiator wrestle on a 12-foot diameter platform that is suspended above the floor in season 1, or the pool in season 2, and is moved during the event. If the Contender takes the Gladiator off the platform, he or she is declared the winner, even if he or she also comes down in the process. Contenders get 10 points if they pull the Gladiator down, and 5 points if they last the entire 30 seconds. Holding on to the wires supporting the Earthquake ring is legal, but kicking or otherwise using the foot to remove the Contender from the ring is not. The event is similar in concept to "Conquer", the second part of "Breakthrough and Conquer".
 * Rocketball (Season 2): Two Gladiators and Two Contenders begin the match at the corners of the arena. When each competitor presses a button, they are launched via their harnesses into the air toward two goals at the center of the arena.  The contenders try to score by throwing balls into the hoops, while the Gladiators play defense.  Goals in the lower basket are worth 1 point, while goals in the upper basket are worth 2.

The Mole
Episode 1
 * Location: Los Angeles, Chile
 * Contestant Executed:

First mission: In a secret vote, the contestants decided that Marcie was the most likely Mole; thus, she was designated the captain for the first mission. The remaining contestants, one at a time, had to jump off a raft as it headed over a waterfall and attempt to grab a bag hanging a few feet away. Six of the bags contained $10,000, while the other five contained worthless paper. Six contestants successfully grabbed their bags, but only two of the six bags contained money. Mission earnings: $20,000 out of $60,000 possible.

400+ passing yard games

 * Game where both quarterbacks had 400+ passing yards
 * Postseason game
 * Consecutive games by the same quarterback

Top 10 games of 400 or more yards by category
Tug of Words is an American television game show hosted by Ahmad Rashad and broadcast on Game Show Network. The series, which premiered in November 2021, consists of two teams of two identifying words from definitions.

Format
The game is played in three rounds plus a bonus round.

Rounds 1 and 2
In each round, four words—three-letter words in Round 1 and four-letter words in Round 2—are presented. One team selects a word. Teams then have 40 seconds to pull the flag toward their side of the virtual board. The host then reads clues defining a new word in which one letter is changed from the existing word: if the existing word is HAT, "feline" would lead to CAT. Players alternate giving answers; each correct answer pulls a virtual flag one space toward their side. Answers do not count if the wrong player answers or if a player does not wait for the host to finish.

After the first team finishes, the other team plays with a new word. The team that gives more correct answers wins the flag. If the teams tie, neither team wins the flag.

The process is then repeated, with the team that went second in the first pair choosing first from the remaining two words.

Round 3
This round uses two chains starting with five-letter words, with two letters changed in each word. Unlike the first two rounds, the letters to be changed are highlighted. For example, if the word is VOWEL, and the clue is "Eiffel ___", the new word would be TOWER.

In this round, if one team has a lead in flags, that team goes first, with each extra flag earning that team a one-answer advantage. Each chain lasts 45 seconds.

The team that wins this round wins the game and $1,000.