User:Straycloud87/sandbox

”TARGA”’ Invented by a seattle man about a year ago. This game helps bring friends together through hard work, exciting moments and good times!

Targa is a field sport. Played much like lacrosse, but as rough and tumble as Rugby. The scoring system is more like that of tether ball, and can become as complex as the game of Cricket. It can be played in a few different ways. The Game mechanics of each are quite similar with the goal being to wrap the Targa around a vertical post by spinning and then releasing the Targa from the Snagi. During game play, the Targa is always “in play” except when it is being unwrapped from a shiff or body goal. If a pass or goal shot is incomplete, and the targa simply falls to the ground, it is still in play and can be “snagged” by the first player to reach it. It is legal and very common to steal the targa with your “Snagi” off of another player’s snagi while in play. It is illegal however to touch the targa with your hands to grab it from an opponent or untangle it from your own “snagi” while in play is strictly forbidden. there is no official penalty for this, but if noticed by another player you will most likely be verbally reprimanded. Rough play is not only allowed, but encouraged. while hitting or even intentionally touching another player with your “snagi” is strictly forbidden, “body checking” is legal as long as you are only doing it to the player who currently has possession of the Targa. (mouthpieces and other general protective gear is recommended. And we are not to be blamed for any injuries that may occur during play)

Types of games: “Field Targa” “Free for all Targa” and “running Targa” are the most common, but it is also a fun pastime to simply play pass in similar fashion to the game of Frisbee.

Scoring: Two types of goals are counted in the game, but “body goals” (points scored when you successfully wrap the rope of the targa around a body part of an opponent – an arm, leg or torso for example) only count in the amount that they exceed the opposite team’s or leading player’s “shiff goals”. “Shiff goals” are counted when a player successfully wraps the “Targa” around the “Shiff pole” A successful wrap is when the Targa is thrown by a player and makes at least a 360 degree wrap around the Shiff or another player. The Targa rope must touch on both sides or at least make it all the way around the goal. Point value: Shiff Goals - High Shiff = 3 points Low Shiff = 1 point Body Goals: Arm = 2 points Leg / legs = 2 points if a player successfully wraps an opponent’s legs, making them entangled and it causes them to fall to the ground. it is worth 3 points (this is much more rare than you would think) remember, Body Goals in Field Targa only count in the amount that they exceed the other team’s Shiff Goals. And in Free for all Targa, they only count in the amount they exceed the leading player’s (the player who currently has the most points in game) Shiff goals. For example: If there were three players playing free for all targa, and player one scored a 2 point body goal on player two, he would have two points. Those two points remain on his score no matter what, but if player three were to score a high shiff goal (being worth 3 shiff goal points) player one’s two body goal points would therefore be considered obsolete until they reached I higher number than player three’s shiff goals. If player three were to score 4 points in body goals on top of his hig shiff goal their score would be counted as: “1 high shiff, 4 body goal” making their grand total 7. if player one were then to score another six points in body goals, his score would be counted as: 8 body goal, and would exceed the leading player’s shiff count by 5 (8 body goal points – 3 to get over player three’s high shiff goal) but wouldn’t be enough to exceed their total score.

Equipment:

“Targa” Two balls (usually tennis balls) wrapped with fabric for weight and padding, and coated with leather on the exterior for added durability and weatherproofing. The Targa rope is cut about 60 inches long and threaded through holes on either side of each tennis ball. Knots are tied on either side of the tennis balls to keep them in place on either end of the Traga. The rope should reach about 40 inches between the two balls. Only one “Targa” is permitted in play at a time, during normal play.

“Snagi” A 30 – 35 inch long stick the end of which curves to one side forming a short hook which is used to either pick the Targa off the ground with or to catch it out of the air. it can range from 1 inch thick to 1/2 inch, but is usually made to be about 3/4 of an inch in width. usually crafted out of hardwood such as oak, the “snagi” is issued to each player on the field. League players are encouraged to personalize their own “Snagis”, adding hand grips, grip stops (which are little more than large bulges at the non-hook end of the stick to prevent the stick from accidentally sliding out of a player’s hands) and general decoration, such as paint or carvings.

“Shiff” A 10 foot tall pole, usually accompanied by a 2-3 foot ground steak. the steak is driven into the ground and the 1-2 inch hollow diameter “Shiff Pole” is placed over top so it can stand it’s full height on the field. the “Shiff” is broken up into two parts: the “High Shiff” and the “Low Shiff”. These offer players opportunities to score different amounts of points. “High Shiff” goals are worth three points and are counted when the targa successfully wraps around the top 3 feet of the shiff pole. “Low Shiff” goals are counted when it is wrapped around the bottom 7 feet of the shiff pole, and are only worth 1 point. A marker (such as a visible piece of tape or twine) should be placed on the shiff to signify what counts as a high or low shiff goal. Shiff poles are placed in specific locations on the field depending on what type of targa is being played. In Field Targa, there are two shiff poles (like soccer goals, one for each team)placed on either end of a large playing area. Whereas in free for all Targa there is only one, simply placed in the middle of a large playing area.

“Field Targa” In Field Targa there are Two vertical Schiff posts, one on either end of the field of play. The Targa field is of unspecified size and often on uneven terrain. Teams switch ends after each Shiff goal to compensate for any advantage that the irregularities of the playing field may offer. Body goals do not stop play, but do count for a separate set of points apart from shiff goals. In Field Targa there are only 7 team members in play at one time. The teams themselves however can include everywhere from 25- 30 members. Due to the scoring system, and the vigorous amounts of work that the players go through throughout the game, a lot of substitute players are often required. The Game lasts for 100 minutes, and is broken up into 25 minute long quarters, with a break for the players to catch their breath for about 5 to 10 minutes.

Free for all Targa” Is played much like Field Targa, except for that in the free for all version there are no teams. Everyone must fend for themselves and try to score as many goals (both Shiff and or body goals) as possible without getting points scored on their own bodies. Players position themselves around the area of play and a referee starts the game by heaving the Targa into play. This game is usually played until a player reaches 10 points, or the majority of players decide that they are too tired or unwilling to keep playing.