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Tatiana Blass
Tatiana Blass (born 1979) is a Brazilian conceptual artist, who live and works in Sao Paolo, Brazil. She works in the areas of painting, sculpture, and installation art. In her installations, paintings and sculptures, Blass explores distinctions between real, lived experiences and illusions or representations of it.

In 2012, Tatiana Blass received a residency at Gasworks London. Blass has also participated in solo and group exhibitions including Interview at Johannes Vogt Gallery, New York (2013) Unsaid/Spoken, Selections from the Ella Fontanals–Cisneros and CIFO Collection, Miami (2012), Accident, Carpe Diem Arte e Pesquisa, Portugal (2011), Endgame, Brazil Bank Cultural Center, Brazil (2011), Blind Dog, Museum of Modern Art of Bahia, Brazil (2009), and Dead Zone, Maria Antonia Cultural Center, Brazil (2007).

For a residency at the Chapel of Morumbi in São Paulo, Brazil, Blass created Penelope, an installation whose title was taken from Homer’s Odyssey. Penelope was Odysseus’ wife and she remained faithful for twenty years while he was away at war. To keep her suitors at bay, Penelope wove a burial shroud for her father-in-law while secretly unraveling parts of it at night. She promised she would choose a suitor when her shroud was done but delayed its production to remain faithful. For Blass's installation, she staged a loom inside the chapel on the altar. On one side was a long red carpet leading to the door. On the other side of the loom, the chaotic strings of tangled red yarn continue through the holes of the chapel walls to the covered yard outside.

In 2013 she exhibited Electrical Room, her first solo exhibition in the United States at the Museum of Contemporary Art Denver as part of the Biennial of the Americas. For the exhibition, the artist brought together large amounts of wire to transform the gallery into a forest of dangling cords. The cords came together at a fixed point and penetrated one wall of the gallery; on the opposite side the cords converged into a densely-packed pile of audio-visual equipment. A multi-channel video work plays on several screens of the pile, with characters seeming to converse with one another from one screen to another.