User:Suidrew/Physics engine

Outline 10/22/2023
I plan on adding onto the physics engine article, some impulses and impulsive torques. There is currently no explanation of impulses in a physics engine so I would like to use two references that I found to further add onto the subject at hand.

Article Draft
A physics engine is essentially a big calculator that does mathematics needed to simulate physics.

Rigid Body Engine
A rigid body engine is an iterative, impulse-based, which treats forces and impulses differently making it more rare and more difficult mathematically than in real life. A rigid body physics engine has two components, the first being the bodies themselves keep track of their position, movement, and mass characteristics which you then set up to their initial position. The second component being the force generators to keep track of the forces that apply over several frames. This allows for collision detection to track each of the components of the rigid body.

Informal Report Out
I am working on the article physics engine and I am adding stuff to scientific engines and rigid body engines which are types of simulated physics. These can help understanding physics more in depth. Next I am trying to add more to Scientific Engines and I found an article to add just that. The only question I have is how much am I supposed to add and did I choose an article worth while?