User:Sunshineyang/sandbox

= Girls' Frontline = Girls' Frontline is a tactical and develop mobile game about post apocalyptic themes, made by MICA team in 2016. This game is mainly talks about the Third World War in near future. In this game, player need to play a private military contractor's commander to achieve this company's mission by using more than 100 tactical girls which are incarnation of the guns, like M4A1 and AK-74. With the depth of the game, players will know the huge conspiracy which is hidden behind the world.

The Third World War
In 2030, because the seven middle school students get into the northern island by mistake, they suffered a attack from patients who have wide-area low radiation infection (E.L.I.D), because of the relics leakage (collapsed liquid). Then the rescue of the special police squad's action failed, and their behavior also lead to the collapsed liquid divulge absolutely. Because of the E.L.I.D, the earth lost many place where many people live quickly. In order to get survival land, the most tragic war, The Third World War, broke out.

The Griffin company
In 2053, a veterans who named Kruger set up the Griffin company. The main combat force is human mercenaries in this time. In 2054, Kruger buy tactical girls as combat effectiveness in order to reduce the human casualties.

Gun
Gun is as a tool for human war. Nobody can think about the contact between the cold mechanical and girls.

As a humanoid weapons, they make many battlefield veterans fear. The same model of girls can only use a weapon. For this, people cannot know their original name. There are only their name of the firearms, as their new code on the battlefield.

Resource
Resources mainly include manpower, ammunition, rations and parts. In a war, deploying echelon needs manpower. And every round and battle needs ammunition and rations. After the war, repairing gun needs manpower and parts. In order to get new gun and equipment, player need to use the resource to construct.

Exchange core
When the gun gets to the special level, the gun need to use exchange core to breakthrough.

Map
The game uses a checkerboard layout, players use the limited number of steps per turn, and use reasonable allocation of resources to move. Eventually players need destroy the enemy or occupy the headquarters to get victory.

This is the turn based portion of battling, with both sides taking turns to deploy, retreat, and move fielded echelons. Most of these actions will require 1 Action Points. You get 1 Action Point and +1 for every captured LZ and fielded echelons. All deployed squad will use 10% of their total Rations every turn.

During this stage you can see several different icons or nodes on the map.
 * Headquarters: There is an HQ for both sides. You can resupply and deploy echelons from your HQ. In normal combat mode, the side whose HQ is captured first will lose. The HQ also provides 1 Action Point.


 * Landing Zone: A Landing Zone provides similar functions to an HQ, allowing you to resupply and deploy echelons. It gives +1 Action Point when captured.


 * Unknown Node: An Unknown Node will trigger a random event. These event may include gaining/losing resources, gaining chips, cores, or a 3* T-Doll, or encountering a random enemy echelon (only on an empty node). An Unknown Node will revert to a normal node once it is stepped on by your echelon. Certain unknown event nodes have high chances of an enemy encounter.

To move an echelon, tap on them once then tap to a connected node next to them. You will see a crosshair on the selected echelon, and the sprite will enter the running animation. To deploy an echelon, tap on an allied HQ or LZ and select a available echelon. Next, deploy the echelon. To move an echelon to a HQ or LZ. At the end of each turn, nodes currently occupied by an echelon will be captured by the side of that particular echelon. However if a node is surrounded by all nodes captured by a particular side, the node will be automatically captured on the beginning of that side's turn.
 * Normal Node: A normal node has no special effects.

Episode 01 - Wake Up
I bet you want to know, how long you've been unconscious...

1-1
Today, our commander has been officially inducted, and began the first exercise with my assistance.

1-2
We received our first mission from HQ, to do some reconnaissance on Sangvis Ferri's whereabouts.

1-3
A number of dolls survived the raid from Sangvis Ferri, we escorted them back to base.

1-4
Under Commander's cover, the surviving dolls successfully rescued their comrades that were being held captive.

1-5
Using the intel from the dolls, we located the Sangvis Leader lurking in the area, it seems to be looking for someone...

1-6
We defeated Scarecrow, but couldn't stop her from sending the key intel to her partner far away.

Episode 02 - The Echo
Finding the way home, one bullet at a time.

2-1
We tried to catch up, but ended up getting nothing, and as a result were ordered to suspend all investigatory activities......

2-2
Headquarters gave us a bunch of trivial tasks, looks like we're back to our daily routine......

2-3
We drove back SF's guerillas once again, but if HQ doesn't give the order to attack, it will all have been wasted effort...

2-4
This time, Persica from 16LAB has sent an emergency request. She asked us to gather intel under enemy fire power. Could anyone put any restriction on her?

2-5
Persica still wants to order us around, but fortunately we received the order to resume our operation, and we can return to the battlefield at long last.

2-6
We defeated Executioner, and now rendezvous with elite T-doll M4A1 from AR squad. Is she ... the target Sangvis Ferri has been looking for?

Episode 03 - Silence
The choice of a true hunter.

3-1
The Commander's performance since his introduction has officially been recognized by Headquarters. Orders have been given to advance and recover all of the lost ground in Sector S09.

3-2
Meanwhile, M4A1 has reestablished contact with the rest of Anti-Rain squad. It seems they were separated in a previous operation.

3-3
The Commander successfully recovered AR team's SOP-II. At the same time, however, we've lost track of AR-15's whereabouts.

3-4
The Headquarters came under attack from a surprise raid, but thanks to SOP-II's intel, we managed to come back in time to defend it.

3-5
HQ had ordered us to search for the local Sangvis Ferri base. The place is pretty conspicuous, but we can't go in yet.

3-6
Hunter's base was suddenly thrown into chaos, and AR-15 revealed herself from inside. What happened in there...?

Logistic support
Logistics support can provide a certain amount of resources, each activity takes a certain amount of time. Players can develop different logistical solutions according to their own needs to get as much resources as possible in the shortest possible time.

The Logistics Support interface can be accessed through the Combat menu. There, players may send up to four echelons on logistics support missions, which complete after a set amount of time, yielding a fixed amount of resources, with a chance of obtaining additional rewards.

General Feature
Tactical girls in each dorm gain daily Affection based on individual dorm cosiness level;

Tactical girls resides in the dorm and can interact with furniture placed within, T-dolls can also be picked up and petted in dorm. Certain T-dolls will have emoji popup (AR team has additional exclusive emoji), so players can interact with them in a degree.

Social System
Players can visit other people's dorm. The secretary of players' choosing will be their representatives in other's dorm.

When visiting other's dorm, players can choose to leave a "Like" and have 10 friendship points in return. Up to 100 friendship points can be earned this way daily.

Players can also collect batteries from their friends' dorm by visiting them. The amount of batteries one can collect from a friend is depended on the amount of dorms one's friend unlocked. Players can collect batteries from friends up to 10 times daily. Collectable batteries replenish at 03:00 and 15:00 GMT +8 everyday. Player A can only collect once from player B due to recent bug fix, and each player could be only collected by ten different player 10 times per reset.