User:TMioskie320/sandbox

Compared to a Classroom Model
Video games have been found to be more engaging; instead of providing information over an extended class period, games provide small amounts of information at relevant stages. Video games have become a part of everyday life, so in recent years educators are starting to incorporate them into the classroom (also they are inexpensive to make). "In video games there are always two 'Is', there is the 'I' that holds the controller and the 'I' that's within the bezel of the monitor", usually gamers are use to being on the outside looking in through the eyes of their avatars. Playing video games helps with metacognition (which describes the ability to think about your own thinking), strong metacognitive skills have been proven to help with developing academic skills and allows students to learn about their strengths and weaknesses and increase their performance.

How Video Games Help in The Classroom
Video games in classrooms can help students in a number of ways:


 * Lets them learn from their mistakes and improve
 * Provides immediate feedback
 * Creates manageable goals

Using video games in the classroom also lets students revisit their previous work, they can learn from their experiences and apply them to other topics. They can also share their work with other students and get feedback from them. Video game projects also breaks down goals into "manageable chunks" so they don't feel to overwhelmed (it is self-paced), they can just focus on smaller skills and build themselves up.