User:Teok2000/sandbox

NFTs
NFT is short for non-fungible token which is stored as a unit of data. With NFTs, digital artwork can be "tokenized" to create a digital certificate of ownership that can be bought, sold, or traded depending on the platform. NFTs can be used to authenticate photos, audio, videos, and many other types of digital files NFTs have helped solve a massive problem in today's digital art revolution and which is, who actually owns the digital art as a lot of people can copy art, NFTs have made it so each piece of art has its own key which can not be duplicated or faked. Just in 2020, the NFT market value triple in price reaching more than $250 million, now it is seen to be worth $22.5 billion just based on the first quarter of 2021. This is a great opportunity for up-and-coming digital artists to sell their art pieces on the web. With today's evolving technology, blockchain tokens such as Ethereum, FLow, and Tezos have made it possible for digital artists to further monetize their talent. One of the first major artists to jump on the trend was Grime and she managed to sell $6 million dollars worth of digital art sold as NFTs.

Mike Winkelmann, also known as Beeple, is an American Digital artist who specialized in computer art, animation, and much more. He recently broke records with his unique, digital art designs which were sold on an online auction house as NFTs. On the 11th of March, 2021 an NFT of his resold for as much as $69 million at Christie's. This sale positioned him to be one of the top 3 highest-valued, living artists, according to the auction house. Images by many other artists such as Pak, Mad Dog Jones, and Micah Johnson started reselling for thousands of dollars on online digital marketplaces such as OpenSea and Nifty Gateway. As curiosity spiked, people were beginning to buy tons of different art and collectibles and it has helped further evolve the world of digital art. NFTs give all artists more autonomy, however with more and more eyes on this new opportunity, it's becoming quite saturated. It has allowed for any artists from any background to share their talent on any marketplace they want and make money from it.

With the massive boom of NFTs, digital collectibles have also started to blow up which is different from 1-of-a-kind, traditional image art. NBA Top Shop is currently one of the biggest collectible basketball highlight platforms all ran through blockchain technology. People have spent more than $230 million buying and trading digital collectibles of NBA highlight. Their project emerged through a licensing agreement with the NBA and their basketball players made with Dapper Labs in 2019. NFTs have revolutionized and changed digital art forever and have brought many new faces to the community from many different industries such as sports, gaming, and much more.

Augemented Reality NFTs
Augmented reality, also knows as AR, is an advanced of the real physical world which can be seen through a computer or mobile devices. With the 2021 boom of NFTs, it has allowed many other industries such as the virtual reality and virtual land industries to skyrocket in popularity because NFTs connect all the worlds together and allows for users to know the true owners of specific art or any virtual asset.

Ecomi is an online platform for crypto collectibles made through blockchain technology. With their mobile app, Ve-Ve, they aim to lead the way in the emerging digital collectible world. They are currently licensed with many big brands such as CAPCOM, Cartoon Network, DC Comics, and much more. Ve-Ve is the first augmented reality app for all entertainment collectibles and their "Showroom" feature is really what truly sets them apart in today's NFT world. Users on their app have their own "virtual vault" where they can store their 3D, NFT collectibles. They can access their vaults through the camera feature on the Ve-Ve app and with the help of augmented reality, it allows them to place their virtual vault anywhere they are. They can access a portal to enter their "Showroom" and as they move their phone camera around they can look at all their collectibles which were simulated all through their camera.

VeVe is also the first NFT collectibles platform that is committed to Carbon Neutral NFTs which is a lot better for the environment and is >99% more energy-efficient than the biggest NFT blockchain, Ethereum. Moving from physical to digital products already cuts down on many different things like packaging and manufacturing waste and Ecomi's objective is to create the most environmentally friendly collectible by neutralizing their carbon footprints.

Virtual Land NFTs
There are currently many projects such as Decentraland, Earth2, and The Sandbox Game that uses NFTs in a form of digital land which can be sold and bought with crypto. Users can buy land which they can then build on and interact with their own world with virtual reality. With the help of NFTs, these decentralized worlds are mainly powered through the blockchain and all land is given a different key that can confirm the actual owner of the property. It's a whole new way which players can be as creative as they want and with the help of VR and AR technology, players can interact with many different players at the tip of their fingers.

Earth2 is an exact replica of Earth in the digital world where players can buy virtual land of places they already know. This is possible with the help of NFTs as Earth2 is split into 5.1 trillion land tiles and each tile has its own code for verification. Earth2 is currently in its early stages where the player can only buy lands and sell them on the in-game marketplace but the game has a huge roadmap for 2021 where they plan to release many more features such as a build mode, ability to interact with other players through VR in real-time.

NFTs
NFT is basically a non-fungible token that is stored as a unit of data ran through the new blockchain technology. NFTs allow for art such as digital GIFs to be "tokenized" and furthermore create a digital certificate of ownership that can be bought, sold, or traded depending on the platform. NFTs can be used to authenticate photos, audio, videos, and many other types of digital files, especially GIF art! NFTs have helped solve a massive problem in today's digital art revolution and which is, who actually owns the digital art as a lot of people can copy art, NFTs have made it so each piece of art has its own key which can not be duplicated, faked or even stolen. Just in 2020 the NFT market value triple in price reaching more than $250 million, now it is seen to be worth $22.5 billion just based on the first quarter of 2021. This is a great opportunity for up-and-coming digital artists to sell their art pieces on the web. With today's evolving technology, blockchain tokens such as Ethereum, FLow, and Tezos have made it possible for digital artists to further monetize their talent. One of the first major artists to jump on the trend was Grime and she managed to sell $6 million dollars worth of digital art sold as NFTs. It has made it possible for GIF artists to show off their talent and potentially sell their work on online digital art marketplaces such as OpenSea and NIfty Gateway.

Algorave Software
TidalCycles, which is also known as Tidal, is one of the most knows software specifically for Algoraves. It's a live coding software which is designed for musical improvisation and composition so that artists can mix on the spot. It uses a domain-specific language that is embedded in Haskell and is focused on generating and manipulating audible and visual patterns. The software was mainly created and designed for heavily percussive, polyrhythmic grid-based music, but now uses a flexible and functional reactive showcase for patterns, using rational time. Which means that Tidal can be applied to a wide range of musical genres, although its cyclic approach to time means that it affords use in repetitive styles such as Algorave. However, Tidal doesnt create sounds by itself, but uses the SuperCollider sound environment through the SuperDirt framework.

SuperCollider is basically a music environment and programming language which was originally released in 1996 by James McCarney for real-time audio synthesis and algorithmic composition Since it was first released it has had many different uses and has been growing into a software used and further developed by both scientists and artists working with sound. It is an efficient and well-made dynamic programming language providing a framework for acoustic research, algorithmic music, interactive programming and live coding. Launched under the terms of the GPLv2 in 2002, SuperCollider is a free and open-source software and anyone can download on any platform including Windows, Mac, and Linux so that anyone can start experimenting and making Algoraves.