User:TheAwesomeHwyh/sandbox/Crunch time

In video game development, developers are sometimes made to work excessive amounts of work overtime, a practice known as Crunch time.

Overview
Crunch time is prevalent throughout the video games industry. A 2004 poll by the International Game Developers Association found that only 2.4 percent of respondents reported that their company never performed crunch. The poll also found that 46.8 percent of respondents received no pay for the extra work.

In 2005, an anonymous journal written by the spouse of an Electronic Arts (EA) employee was published; for many gamers, this was the first they had heard of Crunch time. At around the same time, a lawsuit was filed against EA seeking "unpaid overtime for a good number of [EA] employees who weren't [properly] paid".

Rockstar Games
Rockstar Games has been accused of employing the use of crunch time.