User:TheSandDoctor's long-term storage/sandbox/Ubisoft

Games as A Service
Ubisoft noticed that connected sandbox experiences, with seamless switches between single and multiplayer modes provided the players with more fun, leading the company to switch from pursuing single-player only games to internet connected online experiences. According to Guillemot, Ubisoft internally refers to its reimagined self as 'before The Division ' and an 'after The Division.'

In an interview with The Verge, Anne Blondel-Jouin, executive producer of The Crew turned vice-president of live operations, noted that The Crew was an early game of Ubisoft's to require a persistent internet connection in order to play. This raised initial concerns for gamers, hampering the game's initial success and sparked concerns internally at the company.