User:Tilius Faber Ferrarius/Meyer (Dice Game) draft

Meyer is a dice game that can be played by two or more players using two dice and a dice cup. It is very smilair to the game Mia, with the main difference being the inclusion of the roll Lille Meyer.

Equipment
Two dice and a cup to roll them in are necessary to play. Players often each have their own die to keep track of lives, but this is not required.

Rules
Each player starts the game with an agreed upon number of lives, eg 6. The number of lives can indicated by an extra die in front of each player.

The first player rolls the dice in the cup, and keeps them hidden from the other players either in or under the cup. They then claim a score based on the scoring system detailed below. Lying is allowed, and sometimes necessary.

The next player has two choices for their turn. They can either believe the previous player's claim, or call them a liar.

The new roller also has the choice of rolling the dice a second time if they are not satisfied with their first roll, but they are not allowed to see the results of their new roll, and must claim a score without viewing the dice.
 * If he chooses to believe the previous players claim, he takes the dice and cup and, without looking at the previous roll, rolls the dice. He then proceeds to claim a score, which must be equal to or higher than the value of the previous claimed score. Thus, he may have to lie.


 * If he chooses to to call the previous roller a liar, then the cup is lifted and everyone is allowed to view the roll. If the accused told the truth (score is equal to or higher than the claimed score) the accuser loses a life. If the accused was indeed a liar, and the score is lower than what they claimed, then the accused loses a life. The accuser now rolls the dice, and the cycle continues as though they were the first player (ie they can claim any number, regardless of the previous throw). In the event that the accused had claimed a roll of Meyer, the stakes are doubled and either party must lose two lives instead of one.

This cycle of play continues, with each player claiming a higher or equal score to the last until a lie is called and the cycle restarts with the accuser. Players are eliminated once they have lost their last life, and the game ends once only one player remains.

Scoring
Dice are scored by designating the higher result the "tens" digit and the lower number the "ones". For example, a role of a 4 and 5 will always be scored as 54, never as 45. With a few exceptions, a higher number results in a higher value. The exceptions are as follows:
 * Meyer. This is when a 1 and a 2 are rolled (which would normally be scored as 21), and is the highest score in the game.
 * Little Meyer (Danish: Lille Meyer). Produced by a role of 1 and 3 (normally scored as 31), and the second highest score.
 * All doubles. Whenever both dice show the same number of pips (ie two 3s), they are scored above normal roles in ascending order (33 is higher than 22, and so on).

With these rules in mind, all possible scores, and the chances of hitting the minimum when the previous player claims them, in order from highest score to lowest, are as follows: