User:Timothy Gibson/sandbox

Polygons exist as faces that bridge vertices in space. In the context of computer graphics, polygons are rendered through a process called shading. In some instances, polygons are required to be triangulated before they can be displayed correctly. Conditionally, the number of polygons that comprise the geometry of a model define its clarity; however, there may be diminishing returns after a certain point of complexity is reached.

Shading
In cases where rendering polygons is expensive and must be processed in realtime, shader effects such as normal mapping are employed to give the illusion of more detailed geometry. Additional shading techniques, such as parallax mapping and tesselation push this further by introducing more depth beyond lighting.