User:Tinytimrob/Fun School Backup

This page is a backup of Fun School as of 11th May 2009 7.40pm

thumb|Fun School Logo Fun School is the name of a series of educational packages developed and published in the United Kingdom by Europress Software.

Ages 7-11
This package is based around a spy character called Sammy. Each game relates to him in some way.

Proportions
In this game, the player must answer questions relating to proportions. For example, the player is shown a collection of flasks and asked "What proportion are red flasks?". The player must answer a set number correctly within the alloted time in order to win.

Spy Quiz
In this game, Sammy is attempting to climb a wall. In order for him to reach the top the player must answer a set number of general knowledge questions correctly within 30 seconds. An example of a question is "What biblical character wore a coat of many colours?". If the player succeeds then they move on to the next level. Each level provides increasingly challenging questions.

Exchange Rates
In this game, there are a number of items which Sammy requires (such as items of clothing or items for a mission) lying on a table. The player must answer mathematical questions based on exchange rates which are shown at the top of the screen. After answering a set number of questions correctly, the player receives one of the items. The objective is to get all of the items. In order to assist the player, a calculator is provided, but it may only be used five times in each level.

Timetable
In this game, the player is presented with a flight timetable. Sammy wishes to board a plane, and in order to do so he must check on the departure and arrival times. The player is asked a question such as "What time does the Athens flight leave?" or "Where does the 2.15am flight go to?" and must choose the correct answer from a list. Getting an answer correct gives the player a point, but getting an answer wrong removes a point. The game is over when the player has a set number of points (in earlier levels, four points are required, but this increases as the game gets more difficult).

Spy Travels
In this game, Sammy wishes to travel to a set destination. The player must locate it on the map using the arrow keys. Once the destination has been found, the player must then press the Enter key. This continues until a set number of destinations have been found.

Desert Dates
In this game, Sammy is searching for hidden gems and parchments inside the magical pyramids of "Historichunk". In order to locate the hidden items, the player must break open sections of the pyramid. Dates are written on top of a number of these sections and the player is asked a question such as "When did John become King?". Answering correctly will cause the section to break open and reveal the hidden item. Once a set number have been found, the player has won.

System requirements

 * PC386 SC 33Mhz
 * 4Mb RAM
 * 256 colour VGA
 * DOS 3.0 or later
 * Hard disk
 * MS compatible mouse

Fun School Specials
After releasing Fun School 4, several "Specials" were released. Each of these specials were aimed at a particular subject or theme. There were four specials in total. All of these are designed to run under MS-DOS.

Spelling
The Spelling package consists of six games, each with three difficulty levels.

Fun School 5
The fifth collection of Fun School games introduced a purple dinosaur called Gloopy. The player has to assist Gloopy in solving a number of challenges. It was also the first to be developed for Windows, rather than MS-DOS which was used in previous games. Each package was aimed at a different age range, used a different theme, and included puzzles in various educational areas, such as English, Maths, Art, and Physics.

Space (Ages 6-9)
This package is based around a space theme.

Time (Ages 8-11)
This package is based around a historical theme.

System Requirements

 * PC386 SC 33Mhz
 * 4Mb RAM
 * 256 colour VGA
 * Windows 3.1 or later
 * Hard disk
 * MS compatible mouse

Fun School 6
The sixth collection of Fun School was the second to use the dinosaur Gloopy as the main character. Similar to Fun School 5, each package was based on a different theme and aimed at a different age range. There were 5 games in each package and they could be accessed from a menu screen that was accessible at any time during gameplay. One of several improvements to Fun School 6 was the addition of three help guides, one for each package. They provide a tutorial before each game is launched, explaining how to play.

Fairyland (Ages 4-7)
This package is based around a fairy theme. A demo version of the Fairyland Music game was distributed with the Europress Big Bonus CD-ROM.

Magicland (Ages 6-9)
This package is based around a magical theme. The help guide is a wizard.

Maths
In this game, Gloopy is trapped on a magical spider's web. In order to escape he must collect mathematical shapes which have been scattered around the web in a specific order. Once all of the shapes have been collected, Gloopy can escape, and the level is complete. Unfortunately, the spider Archie has fallen in love with Gloopy, and can follow him around the web. If he gets too close, then he captures Gloopy and the game ends. As the game progresses, various spells are unlocked which can be used to prevent Archie from following Gloopy.

Physics
In this game, Gloopy is trapped inside a magical maze, and flies around on a broomstick. The player must navigate through the maze and solve scientific problems by using a combination of different abilities. The first phase of the game provides the "Blow" ability which blows Gloopy in a certain direction. Later levels introduce five other abilities: Push, Pull, Turn Clockwise, Turn Anti-clockwise, and an Inventory which is used to store various objects such as oil cans and keys.

Futureland (Ages 8-11)
This package is based around a futuristic theme. The help guide is a blue spherical robot called Cybor, who is characterised by saying "Farewell, and remember, the future belongs to you!" at the end of each tutorial.

Maths
In this game, Gloopy, equipped with a refuelable jet pack, needs assistance from the player to power up a stranded spacecraft. The objective is to transfer enough energy to the spacecraft so that it can launch. Energy falls down from a chamber at the top of the screen and the player must direct it towards the matching coloured tubes at the bottom of the screen by rotating it between cogs in a small maze. In order to move energy to a different cog, Gloopy must land on the cog, and then the player must answer a mathematical question correctly (for example, they are shown a triangle with two angles and asked "What is the missing angle?"). There are also small aliens called Jayvees which fly around on the screen, which consume the energy, preventing the player from transferring it to the spacecraft. Gloopy is also equipped with a laser and can shoot at the Jayvees to prevent them from feeding on the energy - doing so converts them to fuel which powers the jet pack. The game is complete when all of the energy has been transferred to the spacecraft.

English
In this game, Gloopy, equipped with his jet pack and laser from the Maths game, must navigate around a maze and locate the exit. As he progresses through the maze, futuristic robots block his path. In order to get past these robots, the player is provided with badly written sentences and must correct the grammatical errors, adding capitalisation, punctuation, and correcting the order so that the sentence makes sense. The player is also blocked by metallic gates, and in order to open them Gloopy must have the correct key, which is hidden somewhere else in the maze.

Science
In this game, Gloopy is the Mayor of a city, and he wants to be re-elected next year. He must therefore make the population happy so that they will vote for him again. The player must manage taxes, allocating money to various different economic sectors in order to improve their performance. If he fails to please enough of the population, then the population will vote for his opponent Dwayne instead.

Music
In this game, the player can experiment with musical composition. They are provided with the choice of four different musical genres and can compose a short 16-bar melody which has been split up into 4-bar sections. Each 4-bar section can be filled in with up to four predefined melodies from the chosen genre. Once all of the desired melodies have been chosen, the player can then listen to their composition. They can also import videos from the Art game and use their composition as background music for the video.

Art
In this game, the player can create an artistic drawing using a range of supplied tools. They can also create a video by adding predefined animations.

System Requirements
Multimedia PC 486DX2 66 Mhz with 8MB Ram. This product operates solely under Windows 95.