User:Tkbn1993/Agent A

Agent A: A Puzzle In Disguise
Agent A: A Puzzle In Disguise is a first-person, point and click adventure game for iOS and Android, developed and published by Yak & Co. It was released on the Google Play store for Android on October 27th, 2015 and on the iOS store on October 28th, 2015.

Gameplay
The player takes the role of Agent A, a genderless secret agent assigned to catch a dangerous enemy spy that has been targeting fellow agents. The game takes place in the secret lair of the main antagonist, Ruby La Rouge. After witnessing La Rouge’s infiltration scheme that leads to the supposed demise of Agent A’s chief in the prologue video, the player is then led to the secret lair on the shoreline not far from the committed crime. The player then gathers key items hidden in spots around certain parts of the map that will lead to unlocking new areas in hopes of finally catching up with and defeating La Rouge. Collecting the key items and utilising them in the environment to solve the puzzles is the core mechanic while relying on the player’s keen eye, logic and memory.

Development
A teaser trailer was released on April 8th, 2015 and the full trailer was released later on October 26th, 2015. The art style of the game was inspired by the works of Kevin Dart and Shag which combined a cartoonish style world with a retro 60’s look, further added on with textures, furniture and architecture from the same era. Its initial working title was ‘Snowy Village’ with the art style more based on Fire Maple’s “The Lost City” with the same mechanics as the final version. The art style was then changed into a more appealing theme that not only rooted from developer Mark White’s own preference for the secret agent theme and his love for the Bond films, but fit accordingly to the mechanic of finding hidden clues and objects.

Reception
The iOS version has received “generally favourable reviews” according to video game review aggregator Metacritic, rating at 82 out of 100.

Sequel
Mark White mentioned in an interview about a sequel in production with an aimed release date in early 2017 along with the possibility of splitting it into smaller missions to cater to the players and allow early release of content as well as easier expected release dates for the rest of the game.