User:Tkellenberger/sandbox

Castle Story is an independent voxel-based real-time strategy video game under development by Sauropod Studio.

Gameplay
In Castle Story the player is in control of workers called "Bricktrons" which can be directed to gather resources, build castles and fight enemies. The aim is to build a castle that can withstand attacks from creatures and other players. The game takes place on massive floating islands. The Unity game engine contains a physics engine that allows fully modelled destruction.

Development
An eleven minute demonstration was released by Sauropod Studio on 24 December 2011. The video featured the basic engine behind the game, showing off the yellow "bricktrons" building a castle and mining. At the end of the video the developers showed them blowing up a castle using the Unity game engine.

A demo of Castle Story was shown off in real-time on 31 January 2012 at the International Game Developers Association Montréal DemoNight.

A five minute timelapse video was released on 6 February 2012.

On July 27, Castle Story began it's Kickstarter in order to raise money for the developers and gauge interest in the game. It reached its $80,000 target within a mere five hours.

On July 28, in less than 48 hours, it has reached over 260% of its target funding on Kickstarter.