User:ToegepastePsychologieThomasMore

About this account
This is the user account of the course Applied Psychology & Technology which is organized at Thomas More University College, Antwerp, Belgium. As a part of this course, bachelor students are organized into small groups with the assignment to develop a wiki containing structured and linked information on a topic relevant to the main themes of the course.

Academic year 2014-2015
For the academic year 2014-2015 the assignment was reassigned to the students, in the following paragraph they each present their topic and in the near future, their contributions will also be listed here (currently under construction).

Group 1: Virtual reality therapy
We chose to work on virtual reality therapy because we think it is a hot topic that’s constantly developing. Nowadays technology is everywhere, and accessible for almost everyone. Therefore we think it’s interesting to link this particular technological innovation to psychology and treatment.

Our team members are Lara Stroobants, Gulsah Aydin, Stan Houben, Nele Claes and Dilian Manolov

Group 2: Biofeedback and eating disorders
We chose to contribute to the Biofeedback (BFB) page, more specifically to write on BFB related to eating disorders. Research has been done on this subject, but not yet discussed on the Wikipedia page.

Our team members are Julie Brison (Belgian), Natasha Jorgensen (Danish), Nazli Deniz Sinor (Turkish) and Davinia Terrace (Belgian).

Group 3: Biofeedback and stress
We decided to focus on the benefits of mindfulness and biofeedback on stress. Both are known to improve mental and physical health, which is highly relevant as stress is nowadays highly common among people.

Our team members are Sylvie Thimmesch and Juliette Dedeur, both Belgian students.

Group 4: Eyeborg
We have chosen the Eyeborg because it is not just a technological tool within the psychological process, but also an extension of the human body which broadens our senses. Secondly, the existing page on Wikipedia is still very basic. This grants us the great opportunity to really contribute to the Wiki community.

Our team members are Stijn 🇧🇪, Mathias 🇧🇪, Sandra 🇱🇹, and Safia 🇧🇪.

Group 5: EEG and emotion
We are going to write about measuring emotions using EEG, because we are interested to gain additional insights of what happens in the brain when we experience certain emotions and how such technology my create opportunities to do so.

Our team members are Samantha Gómez Martínez, Miryam Belkadi, Tara Kerremans and Karolien Van Echelpoel.

Group 6: Violence in video games
To be added.

Group 7: Social isolation and gaming addiction
We have decided to choose the subject of social isolation and the link to gaming addiction.

Our team members are Dieter Loockx, Manon Bakker, Victor De Buyser and Laurence Vantomme

Group 8: Catfishing
We have chosen to focus on catfishing, a new urban term that is based on the MTV program 'Catfish'. A catfish is someone who pretends to be someone else on social media (like Facebook), particularly to have online romances.

Our team members are Jasper, Tessa, Shelsy and Niels.

Group 9: Influence of apps
Technology (like mobile applications) is playing a big part in daily life and will be bigger in the future and that is why it is important to know how it can affect us.

Our team members are Steven Geysen 🇧🇪, Annelies Roothooft 🇧🇪, Duncan D'hondt 🇧🇪

Group 10: Deep brain stimulation
We chose deep brain stimulation because of the diverse ways to use this medical procedure. It can be used to treat (or make it easier to live with)very aggressive diseases such as Parkinsons, it can also be used to chronic pain episodes and even depressions, addiction, panic attacks, fear and anorexia nervosa.

As students in psychology we found it very interesting how it is used to treat depression, simulators could be placed in the area of the brain responsible for mood and enhance this area’s effect when a person is feeling good, or numb it down when the person is feeling bad.

Our team members are Johanna Van Der Want, Cristina Lopez Peyro, Leila Saad and Fabio Di Taranto.

Academic year 2013-2014
The academic year 2013-2014 was the first year that this assignment was organized and a total of eight topics were chosen by students. These wikis were initially set-up in a private online learning environment. Relevant parts are added to the official Wikipedia encyclopedia after source checking and proofreading by the course instructors. An overview of the different topics and the students who contributed (in alphabetical order) can be found below.

Synesthesia in technology
Charlotte Vermeir, Eva Phanvanová, Ronjali Ansems, Sanaa El Fekri
 * Synesthesia: added the paragraph on technological applications.

Computer addiction
Constance Nève de Mévergnie, Magali Van Cauwenbergh, Mart Gielen, Stefan Pronk
 * Computer addiction: added the first initial paragraph containing definitions.
 * Computer addiction: added the second paragraph on origin of the term and history.

Gamification
Ellen Van de Walle, Jorne Antoni, Olga Raszewska
 * Gamification of learning: added the paragraph on effectiveness.

Healthcare in your pocket: mHealth
Ann Van der Avert, Denisa Buckovà, Marc Lebbe, Orsolya Szalontay
 * mHealth: added concluding paragraph to applications in the mHealth field

Cyberbullying
Deniz Zaim, Enikö Fecser, Joyce Van Noten
 * Cyberbullying: updated the paragraph on research within the European Union

Eye tracking
Faedran Bourhani, Geert Hagelaar, Hylke Vandepitte, Jenno Riské
 * Eye tracking: added example of eye tracking the Yellow Pages

Learning in virtual reality
Koen Van Belle, Loïc Roose, Matthias Buts, Sabriye Ece Hürcan
 * Virtual reality: added the paragraph on flight and truck simulators

Online counseling
Adriaan Schepers, Anna Garczynska, Maxim De Wispelaere, Valerie Kessels  
 * Online counseling: added the paragraph on history.