User:TravelingCat/sandbox

Sell not virtue to purchase wealth, nor Liberty to purchase power." B.F.

http://www.mtv.com/news/1441222/napster-dividing-artists-from-prince-2-dave-matthews/

Dave Matthews / Dave Matthews Band Rage Against the Machine Limp Bizkit

https://www.punknews.org/article/546/offspring-joins-napster-supporters https://web.archive.org/web/20001010132154/http://www.rollingstone.com/sections/news/text/newsarticle.asp?afl=&NewsID=10694&ArtistID=153

The Offspring

http://www.mtv.com/news/871723/hip-hop-beat-russell-simmons-motivates-youths-to-vote/ Public Enemy

http://www.mtv.com/news/821372/napster-to-sponsor-free-tour-by-limp-bizkit-cypress-hill/ Cypress Hill Alanis Morrisette? Tori Amos?

https://web.archive.org/web/20011116000947/http://www.siliconvalley.com/docs/news/tech/082413.htm Don Henley?

http://www.mp3newswire.net/stories/6002/Amy-Thomas.html Amy Thomas

http://bbs.clutchfans.net/index.php?threads/don-henley-alanis-morissette-on-napster.16035/ Don Henley, Alanis Morrisette

https://www.google.com/url?

sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjEwez8s_7PAhWk1IMKHf8pA0QQFggeMAA&url=http%3A%2F%2F xxx

www.sptimes.

xxx

com%2FNews%2F061200%2FFloridian%2FThe_music_world_wakes.shtml&usg=AFQjCNFeKwLGyV7alVY650phXkjrwX1iSQ

http://www.ew.com/article/2000/08/04/mark-mcgrath-and-red-hot-chili-peppers-speak-out-about-napster Mark McGrath

https://www.theguardian.com/music/2013/feb/24/napster-music-free-file-sharing Wyclef Jean Billy Corgan Peter Gabriel

KUMR We're Science
 * https://www.newspapers.com/newspage/142509238/
 * https://lists.umn.edu/cgi-bin/wa?A2=ind9709&L=NSLCK-12&D=0&P=22322 ( https://webcache.googleusercontent.com/search?q=cache:yIfhYL0wZDUJ:https://lists.umn.edu/cgi-bin/wa%3FA2%3Dind9709%26L%3DNSLCK-12%26D%3D0%26P%3D22322+&cd=10&hl=en&ct=clnk&gl=us )
 * https://app.semo.edu/genl/news/nr/archive/pr011199.html
 * http://www.piratepictures.net/bio/ggallagher.html

Shadowrun publication history

Shadowrun was developed and published by FASA from 1989 until early 2001, when FASA closed its doors and the property was transferred to WizKids (a company founded by former FASA employees). WizKids licensed the RPG rights to Fantasy Productions (who were already publishing for the German version) until they were acquired by Topps in 2003.[2] Catalyst Game Labs (a publishing imprint of InMediaRes Productions) licensed the rights from Topps to publish new products.[3] WizKids itself produced an unsuccessful collectible action figure game based on the property, called Shadowrun Duels.

The development of Shadowrun began with a core team which included FASA co-founders Jordan Weisman and L. Ross Babcock III as producers, game designer Tom Dowd, and writer Robert N. Charette. The game's fictional setting and rules system were developed in tandem, which was unusual at the time, as the most successful RPGs used generalized rules systems from which a variety of settings could be run. In addition, Shadowrun players were not limited to restrictions such as character classes; any character can possess any combination of skills and technology. Rather than the traditional hit points, each character has a damage track. And the standard system of "levels" is eschewed in favor of a system of points ("Karma") which may be traded for growth, or banked as a bonus on future actions.

A rich mythology was developed from the outset; the first actual Shadowrun content published was a short story by Michael Stackpole in Challenger magazine. Shadowrun First Edition was released in May 1989, in tandem with Into the Shadows, a digest-sized anthology of loosely connected short stories. The feel of the game was heavily influenced by its primary artists, Jeff Laubenstein, Tim Bradstreet, Earl Geier, and cover artist Larry Elmore. The first published adventure module for Shadowrun was written by Dave Arneson (co-creator of Dungeons & Dragons).

From the outset, Shadowrun attracted a large amount of attention, initially due to its unusual blending of fantasy and science fiction elements. As more material came out, reviewers and players praised the rich, detailed world-building that FASA's writers had developed. A larger mythology was hinted at, being gradually revealed in bits and pieces. Some criticism came, however, for what was seen as an overly complex set of rules, with sometimes unrealistic results and the inclusion of subsets of rules that needed to be learned separately from the core mechanics. A miniatures combat game was developed from an old FASA property. A successful line of novels was steadily produced, launching with a trilogy written by Robert Charrette and continuing throughout the 1990s. Within a few years, Shadowrun had become FASA's most profitable line by far.

In 1992, the second edition of Shadowrun was released, which primarily served to streamline the clunkiest of the rules and incorporate others that had originated in various supplemental rulebooks. The setting's narrative continued uninterrupted from what came before, with earlier adventures easily playable with the updated rules with only minor conversions. With this edition, two video games were developed for contemporary home consoles, one each for the Super Nintendo Entertainment System and the Sega Genesis, each with a unique original story; these games and their coverage in game media introduced Shadowrun to a new set of fans and served to greatly expanded its userbase. The rulebooks were translated into multiple languages, and the game became particularly popular in the German market. Several markets published original foreign-language sourcebooks and adventure modules, and a manga series was released in Japan. A third video game was released only in Japan, and was the final commercial release for the Sega MegaCD system. At the height of Shadowrun's popularity, a second FASA property, EarthDawn, was retroactively tied in to Shadowrun as a past incarnation of the game's world.

Also circa 1992, Shadowrun's primary designer, Tom Dowd, was courted by White Wolf to design their Storyteller system as a framework for their World of Darkness properties; the system shares a great deal of its structure with the early editions of Shadowrun. The Shadowrun 2nd Edition rules from FASA, by Dowd with Paul Hume and Bob Charrette, won the Origins Award for Best Roleplaying Rules of 1992.[2]

The Shadowrun franchise rose in popularity through the middle of the decade, culminating in the release of a third edition in 1998, under new line editor Mike Mulvihill. This edition made more substantial changes to the core rules than the second edition had, with the aim of appealing to the novice gamer who tended to find the system intimidating or confusing. Many new options for character abilities were also incorporated into the third edition rulebook. While the changes were largely praised, they also created compatibility issues with a large amount of the source material that had accrued over the previous decade. New adventure campaigns were released which were designed to further an overarching meta-plot surrounding the game world and influencing its events on a global scale. Shadowrun also became part of the "living world" campaigns played at gaming conventions, with the initial title of Virtual Seattle, later rebranded to Shadowrun Missions. A deck-building collectible card game was also released around this time.

At the turn of the century, Shadowrun's publisher, FASA Inc., decided to shutter most of its business operations and become primarily an intellectual property holding company, transferring its Shadowrun and Battletech properties to WizKids, another company founded by Weisman. WizKids, in turn, licensed all publication of Shadowrun to FanPro, the publisher of Shadowrun books in Germany, and later sold the intellectual property to that company outright. At the same time, the FASA Interactive subsidiary (in charge of digital entertainment) was sold to Microsoft as it sought to create a new computer game based on the franchise.

WizKids attempted to expand the brand into the miniatures gaming sphere, with limited success. The core Shadowrun fanbase was dwindling and WizKids was purchased by Topps, Inc., a publisher of trading cards, collectibles, and comic books. Topps licensed the Shadowrun property to a new company, Catalyst Game Labs, in 2009, which has published the fourth and fifth editions of Shadowrun, including a special 20th anniversary version of the fourth edition rulebook. (Topps iself is now owned by a pair of private equity firms.)

The fourth edition was a significant overhaul of the rules, with an entirely new set of character attributes and a significant alteration to the foundational die-rolling mechanics. Along with this came an update to the game setting, with wireless computer hacking becoming the new norm. This edition broke away from compatibility with prior sourcebooks and adventures entirely.

A 2010 retro-themed computer game, Shadowrun Returns, was spearheaded by Weisman through his Harebrained Schemes game production studio, and met with resounding commercial and critical success.

Batman: Strange Apparitions

"Strange Apparitions" is the common name given to a 1974(?) run on Detective Comics, written by Steve Englehart with art by Marshall Rogers. Rogers wrote an eight-issue arc from Detective issues 469 through 476; Rogers began pencils on issue 471 and continued until 479.

Although not as well-known as other Batman storylines, the Englehart/Rogers work has garnered overwhelmingly positive critical acclaim, has been reprinted in two different formats, was the inspiration for two television episodes and at least two different feature film scripts, and has two spiritual sequel stories, one published as "Dark Detective" and the other unpublished as of 2018.

Background
American comics writer Steve Englehart had made a career as a lead writer at Marvel comics, but was feeling burnt out by the late 70s. He decided to accept an offer to write for a short stint at competitor DC before taking a sabbatical from the industry.

Englehart's intended title for his set of scripts was Dark Detective; his intent was to help push the Batman character even further toward his roots as a pulp-style detective, a trend which had begun in the late 1960s under Dennis O'Neil and editor Julius Schwartz and would continue through Frank Miller's miniseries in the 1980s. While the Dark Detective title was not used by DC when repackaging the issues, it was used as the title for the 2007 sequel series, which the writer considers to be Dark Detective II.

Englehart wrote and submitted his scripts without consulting with an artist; by the time Marshall Rogers began work on the art, the writer was already in Europe, working on his first novel. The intricate dynamic between the issues' story and art has been described as being even more impressive given the lack of collaboration that is typical of the comics production process.

Even while the series was being published, critical praise was already being given to the run as "something special". The serial nature of the plot was unusual for Batman comics, where stories were episodic, never going beyond a two-part split. Englehart used threads that connected each issue's individual story with what came before and after, in a manner similar to Marvel's output since the late sixties.

Another intent of Englehart was to give Batman and his alter ego Bruce Wayne a more mature edge, exploring a tragic romance and heavily implying the existence of a sex life for the character, which was a first. And, as part of the pulp roots drive, Englehart also revived one of the earliest Batman foes, Hugo Strange, who had not been in a Batman story since 1940, as well as updating Floyd "Deadshot" Lawton, a villain who had featured in only one issue from the 1950s, to give him a more modern look and sensibility.

Legacy
Animated Series episodes 1983 film script first draft of Sam Hamm script? widely seen as a foundation for "modern" Batman (1986-present) "Haunting of Boss Thorne" sequel Dark Detective->Nolan's The Dark Knight Joker as homosexual? http://comicsalliance.com/comixology-digital-comics-batman-75-anniversary-sale-guide-99-cent/

Reprints

 * Shadow of the Batman, 5-issue miniseries, 1985-86
 * Strange Apparitions, trade paperback, 1999/reprinted 2007

https://www.complex.com/pop-culture/2014/05/the-25-best-batman-comics-of-all-time/strange-apparitions

http://comicsalliance.com/ask-chris-277-where-does-strange-apparitions-sit-in-the-batman-canon/

https://www.amazon.com/Batman-Strange-Apparitions-Steve-Englehart/dp/143521661X

http://tradetalks.blogspot.com/2009/02/batman-strange-apparitions.html