User:TraxPlayer/Books/AI

AI

 * Minimax
 * Alpha-beta pruning
 * Negascout
 * Quiescence search
 * MTD-f
 * Iterative deepening depth-first search
 * Computer Go
 * Zobrist hashing
 * Monte Carlo method
 * Computer chess
 * Board representation (chess)
 * Transposition table
 * Null-move heuristic
 * Killer heuristic
 * Horizon effect
 * Artificial neural network
 * Backpropagation
 * Reinforcement learning
 * Genetic algorithm
 * Nash equilibrium
 * Zero-sum
 * Braess's paradox
 * Example of a game without a value