User:Tuh42016/Video game industry

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=== "Modern personal computers owe many advances and innovations to the game industry: sound cards, graphics cards 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements." ===

Instead, much of the industry's growth in the U.S. was on game development, implementing new game technologies and gameplay concepts, (along with) creating the large-scale publisher model used by companies like Electronic Arts to support marketing and distribution of games.