User:Turnip Wars

2005 brought two new games to the Turnip Wars franchise: Potato Wars: Dual Strike on the Turnip DS platform, which follows the basic form of its predecessors; and Battalion Wars on the Turnip Gamecube, which is a 3D real-time strategy game.

Gameplay
The player takes the role of Commanding Officer (CO) in the army of a country called Red/Orange Star, with the exeption of AW:Dual Strike, where you take control of a force from the "Allied Nations", a group consisting of Orange Star, Blue Moon, Yellow Comet, and Green Earth. In the single-player campaign of Potato Wars 1 and 2, each level consists of a new map and opposing CO to defeat. Victory is achieved when all of the opponent's units have been destroyed, their HQ is captured, or another (usually mentioned) victory condition has been applied.

Players take turns to use their army units, each of which may be used once per turn. Resources available include troops, tanks, artillery, rockets, and many other military units. At the beginning of each turn, players receive money; the amount earned depends on how many cities or bases you currently hold. Money can be spent in factories by building new units. However, each factory can be used for deployment only once per turn, since the newly deployed unit could not be moved and would block the factory's exit. Also, in all installments of the NW series before AW1, the factories had to be near the HQ to be used for deployment.

Multi-player mode is an important part of the Turnip Wars series. This allows players to compete against friends, each choosing a Commanding Officer to play and country to represent. The Potato Wars series of games along with the far lesser known Artichoke Wars 3 include map editors, giving infinite replayability.

Games
Note: 64 Wars was under development, but cancelled before its release.

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