User:Typos/tankmania

Copied from the soon to be deleted Tankmania Tips+tricks page

Tankmania is a flash game made by Tomas Eriksson of Goteberg, Sweden. Over 200+ people are active players in tankmania.

Effective shooting-

To be a good shooter in TM you must have experience, aimline ruins the fun.

An easy way to conserve health is to dodge people's shots. When your are locked in a battle with someone make small moves to dodge their shots. If you are ready to dodge and they miss, take a shot at them immediately so you can gain momentum and possibly win the encounter.

The perfect shot- The perfect shot is a fairly simple technique that is extremely useful on campers. This especially works on TP3. In TP3 go into one of the outposts in the south or the north. You have a direct firing line into their base. Now rotate the screen and put your mouse over their tank and press the UP key until you are near you're tank. Click their and shoot directly up or down and it will definetly hit them if you did it properly and if they did not move. I've won games using this technique. In tp1 i shot a bomb from one side and into their base and killed the last defender and won the flag.

Bugging- This works the best in TP5 and soccer. In team play 5 have one player pass the flag down to you, if you miss the catch move into the path of the flag in the same direction and you should catch it. Go to TP5 and shoot forward and move forward twice, make small moves to make it work the best. Make sure you have enough room. One time i saw someone pass the flag to no one and run out of the base and catch the flag himself using this bug.

Glitching- If you run into a >90 degree corner click on the opposite wall and you will run into the other one and eventually be able to run atop the wall.

Grey tank in TP- It is rumored that if you enter the black area and zoom all the way out and travel all the way to the grey area, there is a place where you cannot advance, it sends you back. If you get pushed into there you can get a grey tank. (You cannot zoom all the way out to the brown area. You must trick the client by continuously clicking on the dot on the map representing your tank, this centers the screen on your tank.)

Flag tactics- A good pass is a pass that is within 1 move of a tank. A bad pass is a pass that is not within 1 move. When you get the flag, PASS IT! It is better to use the power of your team rather than an individual. If you are playing TP5 and have no one open, pass the flag into the open and run in the same direction and you can catch it with significant space between you and your enemy. If there is 1 defender and you are getting the flag: when you are near the flag and someone shoots you, get the flag because their timer will be running and you will have sufficient time to pass the flag. Rope the flag off a teammate when they are in danger.

Other tactics- When you are locked in a battle and there is a nearby heart: Use your self as a shield to block the heart from danger. After reaching 20% take the heart. The same technique applies to bombs, health packs and flag carriers. Follow the rules in special games otherwise people will view you as a nooblet, noob, noobert, ass and/or prick. When versing aimbotters: stay on the defense, if their is only 1 you should try to eliminate him and take the flag.

Team play help/tips-

TP1- Oldest, Have 2-3 attackers attack on the weak flank, the other players will remain as defenders and catchers. Make sure the attackers are good gap passers and passers in general. Or you can create a diversion. Send forces to one side and 1 sneaker to the other to pick up the flag.

TP2- Least cover, Have good defense and moderate offense. Have the team focus on eliminating the defenses of one side and sending some forces in to retrieve the flag. I sound like a CounterStrike noob..

TP3- This map is the most popular. Make sure you have at least 2 defense tanks, one on each side. Use the protection to your advantage, send tanks to capture the outposts in north and south. capturing the base on your island is beneficial to defense and partially to offense because you can snipe right into their base. Use a smoke bomb to aid in the flag's capture.

TP4- This map involves the most strategy. The key here is the defend, in most cases defense always wins in this map. If you want to attack and win you're teammates must be experienced and coordinated. Attack- Send 3 tanks on one flank and have 1 or 2 tanks attack from the other. Once you get the flag you should toss it to your teammates.

Defense- Have the team split into even sides, have the 5th person wander around or whatever. If the attack is heavily concentrated on one side send more people there. You can create a counter-counter-attack if you mass all your teammates on one side to fight off the invasion, if they send in people to sneak behind you just have one tank hide in a bush, they will most likely go unseen by the counter attackers. Once the counter-attack is achieved and they get the flag you can spring your own counter attack by attacking the tank with the flag as it goes by. Another important thing is that when you die and the enemy gains the flag: dont go through the front of your base to pursue them, go through the back of your base and cut them off when they are about to cross into their territory.

TP5- most popular for buggers, simple plans- have 3 tanks invade them and toss a flag out for you or them to catch. When defending always be aware for the surrounding attack: if they are smart they will attack you from behind, send tanks to go behind your base and distract you.

TP6- Least popular, since there is one route you must charge in.