User:UperscuzziSchoolAcc/sandbox

The Strongest Battlegrounds (TSB) (formerly Saitama Battlegrounds) is a fighting game on the Roblox platform created by Yielding Arts. It was released to the public on January 22, 2023. The game is based on the anime and manga series One Punch Man. The game garnered popularity mainly due to it's impressive VFX and animations, satisfying gameplay, and unique fighting.

Characters
The game, as of April 5, 2023, features 8 characters.


 * The Strongest Hero (previously Bald Hero): Based off of the series protagonist, Saitama, whose strength is (as far as we know) limitless.
 * Hero Hunter: Based off of Garou, a martial artist who is the main antagonist in the second season.
 * Destructive Cyborg: Based off of the hero Genos, a cyborg with (predominantly) abilities featuring fire. He has the slowest M1s of all characters, but his 4th M1 is ranged. He also has a very long ragdoll cooldown, but when he uses it, anyone near him takes damage.
 * Deadly Ninja: Based off the antagonist Speed 'o Sound Sonic. A ninja who is faster than the speed of sound.
 * Brutal Demon (previously Adrenaline Demon): Based off of the hero Metal Bat, who gets stronger as he fights due to his "fighting spirit" and uses a baseball bat as a weapon.
 * Blade Master: Based on the hero Atomic Samurai, A samurai who can cut at an atomic level.
 * Wild Psychic: Based on the hero Tatsumaki (AKA Tornado). A very powerful ESPer.
 * Sorcerer: This character is only accessible in private servers using the Private Server+ gamepass. It is based off of Gojo from Jujutsu Kaisen.

Mechanics
The game features 6 main mechanics: moves, M1s, dashing, awakening, blocking, wall combos.

Moves
Moves are custom attacks that are unique to each character. Each character has 8 total moves, 4 for their base moveset, and 4 for their awakened moveset. Here are the moves for each character:

M1s
M1s, short for "mouse 1", are some small little jabs your character can get in between, before, and after moves or combos. All characters have 4 M1s. The first 3 M1s are just normal jabs, while the final M1s have 3 variations:


 * Normal: If you just click, you will do a normal M1. This makes the victim ragdoll and fly backwards slightly. The only character who has an exception to this is Brutal Demon, who will slam his bat on the ground. This will downslam the victim as opposed to making them fly back.
 * Mini-Uppercut: Holding space during an M1 sequence will cause the character to do an uppercut for their final hit. This makes the victim ragdoll and fly in the air. Players typically use uppercut to transition into a move by timing the persons fall with their move activation.
 * Downslam: Jumping right before the last M1 will cause your character to slam the victim into the ground. This will ragdoll them, and create a miniature crater around them. This can combo extend into moves that have ground hitboxes, such as Hunters Grasp, or Uppercut (not to be confused with Mini-Uppercut).

Dashing
Dashing is a way to close distance between players during a fight. There are 4 types of dashing:


 * Forward Dash: If you dash while moving forward, you will perform a forward dash. Your character will slide on the ground and hit a player if it is within range (and in front of you).
 * Side Dash: If you dash while moving sideways, you will perform a side dash. This dash does not do any damage, but it's the fastest. It is usually used to get around a player that is blocking.
 * Backward Dash: This dash covers the most distance, and shares a cooldown with forward dash. The character rolls back 2 times.
 * Ragdoll Cancel: You can activate this by side dashing while ragdolled, and it will prematurely end it. You would use this to escape a combo.

Awakening
After every type of attack, whether it be moves, M1s, dashing, splash damage, etc, your awakening (or ultimate) bar fills a little bit. Once the awakening bar fills, your character gains a slight glow, and a little sound plays. From any point after this, your awakening can be activated. Activating your awakening plays a short animation, in which point your character may gain an aura (like Hero Hunter or Brutal Demon) and/or play some music (like Destructive Cyborg, and Deadly Ninja). Most awakenings do damage too, something with an AOE. The only exception to these rules is The Strongest Hero, as his awakening does no damage, has barely any indication, and plays no music. Once your awakening is activated, your base moves will be replaced with an awakening moveset. These moves are significantly more powerful than base moves, and way cooler.

Blocking
Blocking is a way to block M1s (except downslam), and some moves. You can hold block infinitely, but there is a way to get around it. Blocking only protects the front of your character, so you need to be facing whoever is attacking. If you side dash around someone who is blocking and end up behind them, you can get past their block. You can also just hit them with an unblockable move or downslam.

Wall Combos
Wall combos are a mechanic that was introduced later in the game (unlike every other mechanic, which has been in the game since its release). You can start a wall combos by hitting someone into a wall, tree, trashcan, or any type of vertical surface using M1s. After a full M1 streak, you dash, at which point you will activate a wall combo. This is a small animation that damages your victim, and they are great for dealing any extra damage you may need to kill a player.

States
The player can be put into multiple different states. You typically enter these states from moves, or wall combos.


 * Stun: Stops the player from moving, very brief.
 * Ragdoll: Player is on the ground and cannot move until they automatically get up or ragdoll cancel.
 * Roll: The player rolls back. This is usually used to combo extend
 * Tumble: The player tumbles on the ground and soon (if not hit), enters roll state.

Finishers
When a player is killed with a move, it will activate a finisher. A finisher is usually an attack that's different from the original attack. Example: Flowing Water's finisher grabs the victim and slams them on the ground at the end of the animation, instead of punching them away. Some moves don't do much though, for example, Explosive Shuriken just burns the victim. Only base moves have finishers. Awakening moves do not have finishers. (Crushed Rock used to, but it was changed due to being the only awakening move with a finisher.)

Influence
The Strongest Battlegrounds has has a major influence on the Roblox community. Being the fastest growing game on Roblox, a lot of people have tried to remake the game but with characters from other animes. Some examples are Z Battlegrounds and Ki Battlegrounds (Dragon Ball), Heroes Battlegrounds (My Hero Academia), and Sorcerers Battlegrounds (Jujutsu Kaisen). This isn't necessarily a bad thing, although. The Strongest Battlegrounds has taken inspiration from these games for things such as wall combos, gamepass gifting, and kill streaks. These games also keep the genre alive. The game has also produces a lot of content, and has jump started a lot of channels like TheHolyGrail (AKA wellworks).