User:Usamariaz129/sandbox

Virtual Reality has always been just a far-fetched Sci-fi movie concepts in movies like The Matrix. But in this rapidly advancing society virtual reality has been becoming a reality.

Virtual reality has been becoming more popular with semi-affordable consumer options such as the Oculus Rift($800) for gaming and virtual reality augmented programs. Virtual reality is also being developed for industrial use. A huge amount of money is being invested in developing programs for designing products and manufacturing. Virtual Reality can have a powerful impact on how people interact with each other socially. Social cyberspaces can be created that people can interact in and has a whole new dimension of social media. The ethical implications can be the negative aspects of Virtual Reality. The risk to the users health has to be considered. The proximity to the eyes and the graphics could cause nausea and even seizures.