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Garten of Banban is a series of video games developed and published by Euphoric Brothers. The games in the series are adventure, indie and action games. The first part of the game series was released on January 6, 2023, the second part on March 3, 2023, the third part on May 5, 2023, the fourth part on August 11, 2023, and the sixth part on December 20, 2023. The seventh part of the game series, Garten of Banban 7, will be released in 2024. The game series seems to have skipped a fifth volume, the release date of which has not been announced

Garten Of Banban The game is set in Banban's Kindergarten, which has been closed due to recent incidents where all the children who attended the kindergarten disappeared. In the game, the player is a character who is supposed to be a parent who, after getting tired of no one finding their missing child, decided to go to the daycare center and search for their own and other missing children. Slowly, he begins to find out the horrifying secrets of the kindergarten.

Garten of Banban 2 The player wakes up from lying on the Worker Lift, which crushes the currently unconscious Jumbo Josh. The player advances to The Hub, where he enters the communications sector and hears a voice over the speakers, posing as a security guard. He explains that he went to the security office and the doors locked behind him. He asks for help to get out. He opens the break room and sends the player to the maintenance room. After completing the customer registration refresher board puzzle, the player receives a lime green key card and opens the service room door.

Walking towards the room, the player goes down several stairs where they find a very large area with empty shelves. He uses the drone to complete the puzzle and unlock the room, but after collecting the light blue key card in the room, Nabnab runs out of the darkness and starts chasing the player, who however manages to escape to the stairs, where Nabnab, locked in tunnel vision, crashes into a wall and is knocked unconscious.

The player flees the scene and rushes to the security office to let the security guard (actually Banba) out. When he enters the room, there is no one inside, but there is a note on the table that reads: "If you read this fast enough, you might be able to escape, but I'm going to hit you very, very hard :)" ({ {K-fi|"If you read this fast enough, you might get away, but I'm going to hit you very, very hard :)". Before the player can finish reading it, Banban hits him in the back of the head and explains that he has captured the player in order to obtain a complete surgical specimen and all of his key cards. Banban then takes the unconscious player to the medical sector, where he performs surgery on him and presumably removes his pancreas. He then sews the player up and takes him to the medical sector storage area.

Garten of Banban 3 The game starts with an elevator that takes the player to the lower floor, which brings the player to street level. Here you can find the art of Queen Bouncelia. Banban tells the player through surveillance that he has gone insane and therefore isolates himself in an unknown safe room (which Stinger Flynn later breaks). He also says he knows Flynn knows the children's whereabouts. After this, the player gets to a cafe, where the player has to clean up the oddities ha crayons in order to get a key card to move forward. Kleaner inspects the room, and if everything is cleaned up, the player receives an orange key card to get to Stinger Flynn. Nabnab is also seen moving away as he approaches the door again. The player must also travel to the Aquatic sector to enter the Givanium sports hall. The player must collect two batteries to reach the corridor where all the Givanium species can be found.

Stinger Flynn is awakened at a communications kiosk. After this, he will show you his old home, which is the beach, and then the place where the cannon minigame took place. In a vision of the past, a hungry Banban cannot find the pancreas, so he is looking for a player. The player, as Flynn, repeats the event of the second part and then meets Slow Seline, who does not attack because the player is Stinger Flynn. He says you're new, goes down the hall and disappears. Before leaving, he warns that something is coming. As the player travels down the hall, the screen darkens and you wake up in Toadster Prison. Toadster himself does not appear in this chapter. However, Toadster prison will have a part before medical surgery. It includes two puzzles, one of which is jumping with lights and the other is catching criminal buckets and placing them in a prison where you are given an open door. Here's a videotape depicting Sheriff Toadster's donor.

After the player enters the medical sector, Banban explains that the workers wanted to find a more effective solution to the mass slaughter of Nabnab and therefore made Nabnaleena. Their relationship is similar to Banban's relationship with Banbaleena. When the player does the puzzle correctly, they receive a key card to access the sound area and an audio tape. On the other hand, if the puzzle is done wrong, Nabnaleena eats the player. After the player takes the Audio Disc, Nabnaleena peeks out from behind the door like Nabnab and then disappears. Launching the audio disc sends a Spider Assembly call that causes Nabnab to dance with Nabnaleena. However, the romantic scene ends when Jumbo Josh grabs Nabnab and puts him in the Jumbo watchroom, and Nabnaleena escapes for the rest of the game.

The player wakes up in a Jumbo watchroom with a table at which Banbaleena and Nabnab are. The task here is to escape, but with Josh on fire to watch from time to time, the room must be seemingly identical or he will attack the player. Opening the door next to Josh's checkpoint causes Banbaleena to follow the player but stop before the wooden house sector. Flynn takes you to another dream, from where the player is brought to the puzzle area that leads to the Chamataki and Tamataki area. When Flynn awakens, the player suspiciously arrives at the area where Flynn quit and begins a boss battle with the hybrid. Escaping brings the player into a long hallway where he must find Mr. Kabob Man to frighten baby Opila and sit down for Tarta Bird while giving Opila this chick. Feeling mixed feelings about being hellish, Flynn shows a rag doll Banban, who causes Flynn to flee. Banban begins a series of chases, eventually starting a fight with Josh and Flynn. Josh ends it by crushing Banban and throwing Flynn, after which the player gets to end part of it by going to the elevator, which goes lower.

Garten of Banban 4 The player starts where the elevator leaves him. The sheriff follows the player and Tamataki and Chamataki begin chasing the player until he is finally deadlocked at the end of the hallway. The Sheriff then kidnaps the player, who later wakes up and Toadster begins to question him. After this, they go to the queen's castle. There they talk about this mission to save the children, but at the moment they have to get their hands on the parts that made their current situation worse. They get six tickets and they go to the ventilation sector. When the player is trapped in a dark room, they first encounter Bitterigle's left arm, which was a trap. Toadster opens the door and throws one of his toad stars. They get to the ventilation room, where Nabnab makes a trap. They go all the way to the Shut the Vent system and get the part. The first part of the elevator was installed. After talking to Queen Bouncelia, the parent goes to The hospital. Opila Bird and Tarta Bird were captured by the Sheriff and put in hospital, Stinger Flynn and Banban survived the last part of the fight, and Banban shows up at the hospital, where he wanted to atone for his actions to them by participating in an elevator situation and Stinger is trapped in The Cell at the end of the hallway. Stinger accuses the player of not following his advice. He puts the player in a dream that explains the previous dream. He wakes up and goes to Banban and while on his way to the feeding sector, Banban introduces himself as a person named Uthman Adam. In the feeding sector, they open two doors.

Before the player gets another part of the elevator, they plan to give Mr. Kabob Man to a lonely friend, but Nabnab steals him. They chase after him and Nabnab and Banban fight in the room. The player gets another piece and puts it in the elevator and talks to Queen Bouncelia once more. They decide to go alone to the last sector, where there is the Employee Trainee Sector.

Garten of Banban 6 Sheriff Toadster and the player land on the lower floor. He tells her that what happens in the floors above scares him. He and the player then walk through a hallway where laughter can be heard. They reach a wide space. Suddenly the lights go out, and the player and Sheriff Toadster have to run to avoid being snubbed by the Naughty Ones. They eventually make it to a lighted space, where the sheriff explains that he took refuge on this floor when he was abandoned. The player parks along the pipes and when he gets to the top, the sheriff asks him to be careful. The player sees the light on the table, but it turns out to be a trap set by Nanny. He comes closer and scares the player. The player reincarnates and the light has changed to the book and when the player clicks on it, the phrase "You feel strange" appears." (Finnish. "You felt weird.."). The player returns down and finds Sheriff Toadster with Banbaleena. They talk and Sheriff Toadster realizes that Banbaleena's captor and some others are very clever and handsome. Then they get rid of each other and the player goes to turn on the electricity. The player must stay in the light under the drone so that he is not ambushed by the Naughty Ones. Eventually, the player reaches a voltage unit with a note next to it saying they didn't look in the face just like Miss Mason told them to. The player then clicks on the key card slot and the white center door opens. There, the player finds a message that says "Life is events put in the right order". The player also finds a videotape.

After receiving a light blue key card, the player walks towards the door where they meet Bittergiggle during the primary hour of this round. However, it is strange that he does not chase the player. Instead, he asks the player if "they" are gone. Bittergiggle walks towards the player and admits his mistake to the player, in addition to asking if the player found the switch in the scepter room, and then politely tells them it's in the closet. To activate the key card panel button, the player goes to a room essay where Bittergiggle locked himself. The player must interpret the code of the blue colored chairs, which must be put in the correct order or else the game must be started again and again. After one of the codes is cleared, the lincoln green light upstairs lights up. Finding out the other chair codes leads to the cobalt blue light downstairs turning on. After clearing the codes, the player returns to the room where Bittergiggle was and activates the light dimming panel button, causing the room to darken, requiring the player to turn the lamps to point to the board quickly before being attacked by the Naughty Ones, as Bittergiggle reported. After the player does this, Bittergiggle tells the player to quickly enter the room. One of the Naughty Ones tries to enter the room, pretending to be Banban, but Bittergiggle tells the player not to open. Soon the lights come on and apparently the "video" ends. The Naughty Ones also left because they despised the light. Now the player has to go back, and Bittergiggle thinks jokes to fool the sheriff.