User:VanishedUser sdu8asdasd/Sega development studios

Sega's products have been developed by a variety of internal studios.

1984–1990
In 1984, Sega formed their first research and development department. One of the first games developed by a Sega development studio was Champion Boxing, which was released in 1984 and was the product of Yu Suzuki and Rieko Kodama. Champion Boxing was originally developed as an arcade game, before it was ported to the Sega SG-1000 and MSX systems in 1985. Around the time of Champion Boxing's release, Yu Suzuki became head of Sega AM2, and this division would develop Hang-On, Space Harrier and Out Run in 1985 and 1986 - all three games would go on to be very successful.

Masami Ishikawa became head of the home console research and development division during the development of the Sega Mark III (known as the Master System outside of Japan), and was also in charge of the Sega Mega Drive project (known as the Genesis in the United States), which commenced in mid-1986.

Hideki Sato was appointed as the Director and Deputy General Manager of the research and development teams in 1989.