User:Vergill-Dmc/sandbox

Synchronized Reality (SR) refers to the concept of having an ultra-low latency connection between two or more physical and even digital environments. The low latency enables the sensations of immediacy and full immersion. This allows separated realities to be synchronized such that they appear to be one. The concept is a fundamental step-change over virtual reality.

History
The term was independently coined early 2017 by Samantha Hemingway, from Hemingway Media, and Prof Mischa Dohler, from King’s College London; and Daniel Sjölie late 2015.

The inspiration came from the ultra-low latency 5G system work conducted by the team at King’s College London, applied to the artistic work done in Hollywood by Hemmingway Media. It transpired quickly that the low-latency could yield an effect of immediacy, and thus fundamentally transforming the experience of virtual reality.

The rational for the work by Sjölie was very different and based on deliberately synchronizing both the surrounding physical environment and mental simulations in the brain.

Technology
The technology largely relies on ultra-low latency networks, connecting at least two virtual reality environments.

The low latency is achieved through end-to-end path reservation by means of network slicing. This is enabled by software define networking (SDN) technologies and 5G.

Applications
The first application of the concept of Synchronized Reality was during the DJ performance of Thomas Gold where the two synchronized environments were the Avalon Club in Los Angeles and the DJ Goya Studio's.