User:Vmenezio/sandbox

I am not sure what this is.

LÖVE or Love2d is an open source 2D game framework, intended to provide developers with a high level, intuitive game development API. It uses Lua scripts as its main source code.

LÖVE allows for royalty-free distribution of games made with it, for both non-commercial and commercial projects, by letting developers create .love files (which are essentially renamed .zip files) by compressing their game source, and then packaging those with the LÖVE binary.

Although being a relatively new game development engine, LÖVE has been a widely used tool in the independent scene, specially during events such as game jams, due to its low learning curve compared to more sophisticated frameworks, steadily winning its place among more well established free game engines, such as Pygame, Flixel and Cocos2d.

Features
The LÖVE API consists of a root module, which contains thirteen other modules, and a set of callback functions used to handle user input and generate graphical an sound output. As of the current version of LÖVE (0.7.2), the present modules are :


 * love.audio
 * Provides an interface to generate sound output.


 * love.event
 * Manages events, such as mouse presses, keypresses and joystick interaction.


 * love.filesystem
 * Provides an interface to the user's filesystem.


 * love.font
 * Allows the user to work with truetype and bitmap fonts.


 * love.graphics
 * Drawing of shapes, text and images, management of screen geometry.


 * love.image
 * Provides an interface to decode encoded image data.


 * love.joystick
 * Provides an interface to the user's joystick.


 * love.keyboard
 * Provides an interface to the user's keyboard.


 * love.mouse
 * Provides an interface to the user's mouse.


 * love.physics
 * Provides a physics system to realistically simulate 2D rigid bodies. (based on Box2D)


 * love.sound
 * Provides an interface to decode sound files.


 * love.thread
 * Allows the user to work with threads.


 * love.timer
 * Provides an interface to the user's clock.