User:W.D. Gaster 666/sandbox

Undertale is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes. Outside of artwork and character designs by Temmie Chang, Fox developed the entirety of the game by himself, including the script and music. The game took inspiration from several sources, including the Brandish, Mario & Luigi, and Mother role-playing game series, bullet hell shooter series Touhou Project, role-playing game Moon: Remix RPG Adventure, and British comedy show Mr. Bean. Originally, Undertale was meant to be two hours in length and was set to be released in mid-2014. However, development was delayed over the next three years. The game was released for OS X and Windows in September 2015. It was also ported to Linux in July 2016, PlayStation 4 and PlayStation Vita in August 2017, the Nintendo Switch in September 2018, and Xbox One in March 2021. The game was acclaimed for its thematic material, intuitive combat system, musical score, originality, story, dialogue, and characters. The game sold over one million copies and was nominated for multiple accolades and awards. Several gaming publications and conventions listed Undertale as game of the year, and others have since listed it as one of the greatest video games. Two chapters of a related game, Deltarune, were released in 2018 and 2021. Gameplay Undertale is a role-playing game that uses a top-down perspective. Choices made by the player radically affect the plot and general progression of the game, with the player's morality acting as the cornerstone for the game's development. When players encounter enemies in either scripted events or random encounters, they enter a battle mode. During battles, players control a small heart which represents their soul, and must avoid attacks unleashed by the opposing monster similar to a bullet hell shooter. When players participate in a boss battle on a second playthrough, the dialogue will be altered depending on actions in previous playthroughs. A human child falls into the Underground from Mount Ebott and encounters Flowey, a sentient flower who teaches the player the game's mechanics and encourages them to raise their "LV", or "LOVE", by gaining "EXP" through killing monsters. When Flowey attempts to kill the human, the human is rescued by Toriel, a motherly goat-like monster, who teaches the human how to survive conflict in the Underground without killing. She intends to adopt the human, wanting to protect them from Asgore, the king of the Underground. The human eventually leaves Toriel to search for Asgore's castle, which contains the barrier to the surface world. They encounter several monsters, such as the skeletons Sans and Papyrus, two brothers who act as sentries for the Snowdin forest; Undyne, the head of the royal guard; Alphys, the kingdom's royal scientist; and Mettaton, a robotic television host Alphys created. Most of the monsters are fought, with the human choosing whether to kill them or to spare and possibly befriend the monster. During their travels, the human learns that many years ago, Asriel, the son of Asgore and Toriel, befriended the first human who fell into the Underground. When the child abruptly died, Asriel used the child's soul to pass through the barrier, intending to return the body to the surface. The humans living there attacked and killed Asriel, causing a grieving Asgore to declare war on humans. In the present day, Asgore has collected six souls from fallen humans, of which he needs one more to destroy the barrier. The game's ending depends on how the player handles encounters with monsters. Flowey is revealed to be a reincarnation of Asriel accidentally created by Alphys's experiments. During the fight with Asgore, Toriel stops the battle and is joined by the other monsters the human befriended. Flowey ambushes the group, absorbing the souls of all the humans and monsters in order to take an older Asriel's form. During the ensuing fight, the human manages to connect with the souls of their friends, and eventually defeats Asriel: He reverts to his child form, destroys the barrier, and expresses remorse for his actions before leaving. The human falls unconscious and is awoken to see their friends surrounding them, each with the knowledge of the human's name: Frisk. The monsters peacefully reintegrate with the humans, while Frisk has the option of accepting Toriel as their adoptive mother. A third ending known as the "No Mercy" or "Genocide" ensues if the player kills all the monsters. The game's dialogue system was inspired by Shin Megami Tensei, Both characters are listed in the game's credits as being inspired by J.N. Wiedle, author of Helvetica, a webcomic series about a skeleton named after the font of the same name. Papyrus in particular was conceived as a sketch in Fox's notebook; he was originally a mean spirited character named "Times New Roman" who wears a fedora. Music The game's soundtrack was entirely composed by Fox with FL Studio. To celebrate the first anniversary of the game, Fox released five unused musical works on his blog in 2016. Undertales soundtrack has been well received by critics as part of the success of the game, in particular for its use of various leitmotifs for the various characters used throughout various tracks. Release The game was released on September 15, 2015, for OS X and Windows, and on July 17, 2016, for Linux. Fox expressed interest in releasing Undertale on other platforms, but was initially unable to port it to Nintendo platforms without reprogramming the game due to the engine's lack of support for these platforms. Sony Interactive Entertainment announced during E3 2017 that Undertale would get a release for the PlayStation 4 and PlayStation Vita, a Japanese localization, and a retail version published by Fangamer. These versions were released on August 15, 2017. A Nintendo Switch version was revealed during a March 2018 Nintendo Direct, though no release date was given at the time; Undertales release on Switch highlighted a deal made between Nintendo and YoYo Games to allow users of GameMaker Studio 2 to directly export their games to the Switch. The Switch version was released on September 15, 2018, in Japan, and on September 18, 2018, worldwide. All the console ports were developed and published by Japanese localizer 8-4 in all regions. Other Undertale media and merchandise have been released, including toy figurines and plush toys based on characters from the game. The game's official soundtrack, Undertale Soundtrack, was released by video game music label Materia Collective in 2015, simultaneously with the game's release. Additionally, two official Undertale cover albums have been released: the 2015 metal/electronic album Determination by RichaadEB and Amie Waters, and the 2016 jazz album Live at Grillby's by Carlos Eiene, better known as insaneintherainmusic. Another album of jazz duets based on Undertales songs, Prescription for Sleep, was performed and released in 2016 by saxophonist Norihiko Hibino and pianist Ayaki Sato. A 2xLP vinyl edition of the Undertale soundtrack, produced by iam8bit, was also released in the same year. Two official UNDERTALE Piano Collections sheet music books and digital albums, arranged by David Peacock and performed by Augustine Mayuga Gonzales, were released in 2017 and 2018 by Materia Collective. A Mii Fighter costume based on Sans was made available for download in the crossover title Super Smash Bros. Ultimate in September 2019, marking the character's official debut as a 3D model. This costume also adds a new arrangement of "Megalovania" by Fox as a music track. Super Smash Bros. director Masahiro Sakurai noted that Sans was a popular request to appear in the game. Music from Undertale was also added to Taiko no Tatsujin: Drum 'n' Fun! as downloadable content. Deltarune After previously teasing something Undertale-related a day earlier, Fox released the first chapter of Deltarune on October 31, 2018, for Windows and macOS for free. Deltarune is "not the world of Undertale", according to Fox, though characters and settings may bring some of Undertales world to mind, the name Deltarune is an anagram of Undertale. Fox clarified that Deltarune will be a larger project than Undertale, stating it took him a few years to create the game's first chapter, much longer than it took him to complete the Undertale demo. Chapter 2 of Deltarune was released on September 17, 2021, after Fox acquired a team to help him with further development. Once all chapters are complete, the game will be released as a complete whole; Fox stated that he does not have an anticipated timetable for completion. Deltarune is planned to have only one ending, regardless of what choices the player makes in the game. Japanese digital PlayStation 4 and PlayStation Vita sales surpassed 100,000 copies sold by February 2018. Daniel Tack of Game Informer called the game's combat system "incredibly nuanced", commenting on the uniqueness of each enemy encounter. The character Sans has been well received by players, being the subject of many fan works. Professional wrestler Kenny Omega has expressed his love of Undertale, dressing as Sans for the October 30, 2019, episode of All Elite Wrestling: Dynamite. Sans's addition as a Mii fighter costume in Super Smash Bros. Ultimate garnered positive feedback from fans, although The Commonwealth Times considered his addition to be a "potential problem" due to the decreasing nostalgia factor for each new character and ever-increasing size of the roster. Undertales fanbase has also been subject to controversy, leading to it gaining a negative reputation. After the game's release, some live streamers were harassed by fans of the game for killing in-game enemies and attempting the "genocide" route. YouTuber Markiplier refused to complete his initial play-through of the game, stating that he was "not having fun" due to fan demands. In July 2016, during a summit about the Internet held at the Vatican, YouTube personality MatPat gifted a copy of Undertale to Pope Francis. MatPat explained his choice of gift by referencing the year 2016's status as the Extraordinary Jubilee of Mercy, and connecting this to Undertales overarching theme of mercy. Later, in January 2022, a circus troupe performed in front of the Pope during his weekly audience at the Vatican to the tune of "Megalovania", drawing parallels with MatPat's symbolic gift of the game to Pope Francis. Accolades The game appeared on several year-end lists of the best games of 2015, receiving Game of the Month and Funniest Game on PC from Rock Paper Shotgun, Best Game Ever from GameFAQs, and Game of the Year for PC from The Jimquisition, Zero Punctuation, and IGN. It also received Best PC Game from Destructoid, the Matthew Crump Cultural Innovation Award Undertale was nominated for the Innovation Award, Best Debut, and Best Narrative at the Game Developers Choice Awards. The SXSW Gaming Awards named it the Most Fulfilling Crowdfunded Game, and awarded it the Matthew Crump Cultural Innovation Award. In 2019, Polygon named the game among the decade's best. In 2021, IGN listed Undertale as the 20th greatest game of all time, while in Japan, a nationwide TV Asahi poll of over 50,000 players listed Undertale as the 13th greatest game of all time.