User:Walker222/Versions and ports of Wolfenstein 3D

Some of the commercial ports were derived from other ports and not from the original game. Both the Atari Jaguar and the Mac versions were based on the code of the Super NES port. However, both were developed independently of one another; the Jaguar port by id Software under the cooperation of Atari and the Mac port by MacPlay (the 3DO port was also developed by this team, making it mostly identical to the Mac version). The Apple II GS port was in turn based on the Mac port.

In several of the ports (specifically, the Atari Jaguar, Mac, and 3DO versions) the game's sprites and textures are redrawn as 128×128 pixel sprites, rather than 64×64 pixel sprites, allowing more detail in the game's characters and objects. However, they are drawn from one angle, like the bosses, eliminating the stealth element of the game.

In the Atari Jaguar port, the graphics for walls, enemies, and other objects do not become blocky or chunky at close range, a problem that all earlier versions of the game (including the PC versions) suffer from. The status bar was removed, with only displays for health, the head of B.J., ammo, and keys. Since there was no score, the treasure added to the player's health. There was also a flamethrower, rocket launcher, pistol and chaingun, which were based on graphics from Doom.

The Jaguar version features enhanced graphics and two new weapons, the flamethrower and rocket launcher. Each of these uses its own propietary ammunition, much like the weapons in Doom. The 3DO retains these two new weapons and also contains considerably more detailed sprites, a new orchestrated soundtrack, the entire "Nocturnal Missions" pack, and an automap feature. The source code to the Acorn Archimedes version was released by author Eddie Edwards in 1999.

The Mac port and all derivative versions are the only ones to use authentic German voices and speech, recorded by native Germans. The other versions contain broken German phrases, with incorrect article and adjective usages, mostly stemming from the misunderstanding of the genders of the nouns. In the version released for the Macintosh, all the bosses, except the final boss, Adolf Hitler, drop a gold key when killed which opens a door to the end of the level.

The Game Boy Advance and iPhone/iPod touch, iPad versions closely resemble the PC version of the game. For the Game Boy Advance version, differences include the removal of music and a change in the save system: players have to complete a floor before they can save, but they can have up to 4 save games on one cartridge. These versions use strong mipmapping which made objects and walls in the distance very pixellated.