User:Wanwan Li/sandbox

Dr. Wanwan Li is serving as a tenure-track assistant professor in the Tandy School of Computer Science at the University of Tulsa (TU). He used to be a visiting assistant professor (2022-2023) in the Department of Computer Science and Engineering at the University of South Florida (USF). His research interests include Computer Graphics (CG), Virtual Reality (VR), Augmented Reality (AR), Augmented Virtuality (AV), Edutainment & e-Training, Procedural Modeling, Computational Design, Deep Learning, Sketch-Based Interface and Text-Based Interface. Here is Dr. Wanwan Li's Google Scholar.

Education History
Before Dr. Wanwan Li received his Ph.D. degree from the Department of Computer Science at George Mason University (GMU) in 2021, he worked in the Design Computing and eXtended Reality (DCXR) Lab with Dr. Lap-Fai (Craig) Yu for three years since 2019. Dr. Wanwan Li received an M.S. (Masterer's of Science) degree in Computer Science major from the University of Central Florida (UCF) in 2016 and received a B.E. (Bachelor of Engineering) degree in computer science and technology major from the Harbin Institute of Technology (HIT) in 2014.

Research Background
Dr. Wanwan Li's Ph.D. research has resulted in six publications in top Computer Graphics (CG), and Virtual Reality (VR) conferences and journals, including ACM SIGGRAPH, ACM SIGGRAPH Asia, ACM CHI, IEEE VR, IEEE TVCG, and ACM MM. His Ph.D. dissertation introduced an optimization framework encompassing the essential task of modeling in computer graphics and VR training. In particular, He devised novel approaches to automatically synthesize personalized virtual training content. Among these achievements, He led and developed the first automatic interior design system which was combined with path generation and motion planning that can effectively train wheelchair users in virtual reality as published in IEEE VR 2020. He is also well-known in the SIGGRAPH community as he is the first one who has devised an optimization-based exertion-aware path generation algorithm which has been presented in SIGGRAPH 2020 and this published experiment results led to significant breakthroughs in modeling tools for VR bike exergame level design. As another famous work, he is the first one who proposes a novel optimization approach to automatically synthesize personalized construction safety VR training scenarios which were published in TVCG 2022, this result in a new design automation pipeline for the construction safety training society and will lead to a great impact in the civil engineering academy. Together with this project, a side project about simulating the wind tower construction process in virtual reality has been published in the international workshop of TrainingXR @ IEEE VR 2022 and it has opened a new point-of-view for designing interactive and effective e-learning programs in immersive virtual environments for wind tower construction safety training. Most recently, his other paper "Location-Aware Adaptation of Augmented Reality Narratives" has been accepted by ACM CHI 2023, which is the top conference in human-computer interaction. Meanwhile, his paper Terrain Synthesis for Treadmill Exergaming in Virtual Reality has been accepted to the international workshop of VR4Exergame @ IEEE VR 2023.

Academic Achievements
Until now, including top-tier conferences and journals, Dr. Wanwan had published 55 peer-reviewed papers, among which 40 were written by him as the first author. After he graduated with a Ph.D. from GMU in Sep 2022, he started to develop interdisciplinary research including proposing the first procedural modeling approach that can synthesize realistic Great Barrier Reef terrains which were published in ISVC 2021, devising the first smart VR pen tool interface for wire art design called Pen2VR which was published in STAG 2021 , proposing the first computational design approach that can optimize uber schedule based-on OpenStreetMap data which was published in EAG 2021 , proposing the first multi-view-based NURBS volume modeling approach which was published in GRAPP 2022 , proposing the first animation design approach to present the musical instrument performance in Augmented Virtuality (AV) which was published in ICCGV 2022 , etc. All these original research works were performed by himself and will potentially inspire researchers from different academic areas. After he joined USF in Dec 2022, he has done some other interesting research projects successfully by himself including developing the first program that simulates Turing Machine in Augmented Reality (AR) which was published in CSCI 2022, implementing the first drawing animal cardboard toys design interface for children's art edutainment, called AnimalDraw, which was published in WSSE 2022 , proposing the first automation design approach that can synthesis realistic virtual construction scenes on OpenStreetMap which was published in ICVARS 2022 , proposing the first scriptable finite automaton for animation design in the Unity3D game engine called Animaton which was published in CGDIP 2022 , proposing the first physics-based simulator that simulates immersive ice skating experience in Virtual Reality (VR) which was published in ICIVC 2022 , devising the first interactive user interface for creative molecular model design for chemistry edutainment which was published in ICETC 2022 , proposing the first procedural marine landscape synthesis algorithm for swimming exergame in virtual reality which was published in IEEE GEM 2022 , proposing the first physics-based simulator that simulates immersive skydiving experience in in Virtual Reality (VR) which was published in IEEE ICVRV 2022 , developing the first scriptable parametric modeling interface called PM4VR applied to conceptual architecture design in VR which was published in ACM SIGGRAPH VRCAI 2022 , proposing the technical approach for patch-based Monte Carlo terrain upsampling via Gaussian Laplacian pyramids which is accepted to IVSP 2023 , proposing a text-based planetary system simulation interface called PlanetTXT for astronomy edutainment which is accepted to IC4E 2023 , proposing a novel quantum Turing machine simulator in AR which is accepted to ICMIP 2023 , proposing an interactive exergame authoring tool, called Elliptical4VR, for personalized elliptical workout experience in VR which is accepted to (MLHMI 2023) , proposing SurfChessVR to deploy chess game on parametric surface in VR which is accepted to IEEE ICVR 2023 , synthesizing virtual night scenes on OpenStreetMap which is accepted to CCCAI 2023 , synthesizing virtual Chinese palace scenes on OpenStreetMap which is accepted to ICIPMC 2023 , synthesizing virtual world palace scenes on OpenStreetMap which is accepted to ICCSM 2023, proposing a novel technical approach for automatic synthesis of size comparison animation in VR which is accepted to HORA 2023 , proposing InsectVR to simulate crawling insects in VR for biology edutainment which is accepted to ICEMT 2023 , synthesizing 3D VR sketch using generative adversarial neural network which is accepted to BDIOT 2023 , synthesizing procedural landscape for volcanic eruption simulation in virtual reality which is accepted to ISMSIT 2023 , animating parametric kinetic spinner in virtual reality which is accepted to ICAIP 2023 , synthesizing realistic cracked terrain for virtual arid environment generation which is accepted to CCISP 2023 , proposing an intelligent interface for synthesizing procedural stone forest landscape which is accepted to AIHCIR 2023 , proposing PM4Car, a scriptable parametric modeling interface for concept car design using PM4VR which is accepted to CGIP 2024 , etc. All of these mentioned works have been or will be archived in ACM/IEEE Digital Libraries and will impact researchers from computer graphics, human-computer interactions, visual computing, innovative education technology, eXtended Reality (XR), and other related research industries in the near future.

Other Interests and Skills
Besides enjoying computer programming, Dr. Wanwan Li is also interested in oil painting, piano music composingâ€¹, cello performance, etc. Since Dr. Wanwan Li's first oil painting - Napoleon the Alps- received a "Best Art Work Award" during high school, He was trying to keep moving forward with oil paintings. Here listed the selected artworks authored by Dr. Wanwan Li. At the same time, Dr. Wanwan Li has learned to play the cello since he was 9 years old. Afterward, he learned to play piano by himself when he was 16 years old and got interested in Piano Impromptu-a perfect way for him to talk to his piano. He has composed some romantic short piano music pieces that are very simple to perform but filled with a sense of romance. Here are some selected piano music compositions as the background music in the video playlist.

Reference section
