User:Waterbug89/Books/stoch numerics and apps

stochastic systems and application

 * Stochastic optimization
 * Bayesian optimization
 * BRST algorithm
 * CMA-ES
 * Correlation gap
 * Multi-armed bandit
 * Natural evolution strategy
 * Optimal computing budget allocation
 * Parallel tempering
 * Quantum annealing
 * Random search
 * Scenario optimization
 * Simulation Optimization Library: Throughput Maximization
 * Stochastic approximation
 * Stochastic gradient descent
 * Stochastic programming
 * Stochastic tunneling
 * Automatic basis function construction
 * Hamilton–Jacobi–Bellman equation
 * Linear–quadratic–Gaussian control
 * Mabinogion sheep problem
 * Markov decision process
 * Merton's portfolio problem
 * Multiplier uncertainty
 * Optimal projection equations
 * Partially observable Markov decision process
 * Robust control
 * Separation principle
 * Stochastic control
 * Witsenhausen's counterexample
 * Estimation of distribution algorithm
 * Evolution strategy
 * First-order second-moment method
 * Least mean squares filter
 * Low-energy adaptive clustering hierarchy
 * Randomized algorithm
 * Simultaneous perturbation stochastic approximation
 * Stochastic computing
 * Stochastic neural network
 * Stochastic universal sampling
 * Metaheuristic
 * Hill climbing
 * Local search (optimization)
 * Multi-swarm optimization
 * Particle swarm optimization
 * Simulated annealing
 * Tabu search
 * Artificial immune system
 * Clonal selection algorithm
 * Immunocomputing
 * MIMIC (immunology)
 * Evolutionary algorithm
 * Artificial development
 * Cellular evolutionary algorithm
 * Computer-automated design
 * Constructive cooperative coevolution
 * Cultural algorithm
 * DarwinTunes
 * Differential evolution
 * Effective fitness
 * Evolution window
 * Evolutionary acquisition of neural topologies
 * Evolutionary Algorithm for Landmark Detection
 * Evolutionary art
 * Evolutionary multimodal optimization
 * Evolutionary music
 * Evolutionary programming
 * Evolved antenna
 * Fitness approximation
 * Gaussian adaptation
 * Gene expression programming
 * Genetic programming
 * Genetic representation
 * Grammatical evolution
 * HyperNEAT
 * IPO underpricing algorithm
 * Java Grammatical Evolution
 * Learning classifier system
 * Melomics
 * Memetic algorithm
 * Meta-optimization
 * Multi expression programming
 * Neuroevolution
 * Neuroevolution of augmenting topologies
 * Promoter based genetic algorithm
 * Reward-based selection
 * Speciation (genetic algorithm)
 * Bio-inspired computing
 * List of metaphor-based metaheuristics
 * Swarm intelligence
 * Ant colony optimization algorithms
 * Artificial ants
 * Artificial bee colony algorithm
 * Bat algorithm
 * Bees algorithm
 * Biogeography-based optimization
 * Cuckoo search
 * Dual-phase evolution
 * Firefly algorithm
 * Fish School Search
 * Harmony search
 * HUMANT (HUManoid ANT) algorithm
 * Imperialist competitive algorithm
 * Stochastic diffusion search
 * AM (complexity)
 * AWPP (complexity)
 * BPL (complexity)
 * BPP (complexity)
 * BQP
 * Co-RP
 * IP (complexity)
 * MA (complexity)
 * PL (complexity)
 * PostBQP
 * PP (complexity)
 * QCMA
 * QIP (complexity)
 * QMA
 * RL (complexity)
 * RP (complexity)
 * ZPP (complexity)
 * Bloom filter
 * Count–min sketch
 * HyperLogLog
 * Kinetic hanger
 * Kinetic heater
 * Locality-sensitive hashing
 * MinHash
 * Quotient filter
 * Random binary tree
 * Random tree
 * Rapidly-exploring random tree
 * SimHash
 * Skip list
 * Treap