User:Waterbug89/Books/various algs

etc, appxiating, randomized, root finding algs

 * Algorithm
 * List of algorithm general topics
 * List of algorithms
 * Adaptive algorithm
 * Algorism
 * The Algorithm Auction
 * Algorithm characterizations
 * Algorithm design
 * Algorithm engineering
 * Algorithmic logic
 * Algorithmic paradigm
 * Algorithmics
 * Automate This
 * AVT Statistical filtering algorithm
 * Bisection (software engineering)
 * Boyer–Moore majority vote algorithm
 * British Museum algorithm
 * Cascade Learning Based on Adaboost
 * Certifying algorithm
 * Chandy-Misra-Haas algorithm resource model
 * Chinese Whispers (clustering method)
 * Collaborative diffusion
 * Communication-avoiding algorithms
 * Decrease and conquer
 * Devex algorithm
 * Distributed tree search
 * Divide and conquer algorithm
 * Domain reduction algorithm
 * DONE
 * Driver scheduling problem
 * EdgeRank
 * Emergent algorithm
 * Flajolet–Martin algorithm
 * Generalized distributive law
 * Gutmann method
 * HAKMEM
 * HCS clustering algorithm
 * Hindley–Milner type system
 * Holographic algorithm
 * Hybrid algorithm
 * Hyphenation algorithm
 * In-place algorithm
 * Incremental learning
 * Invasion percolation
 * Jumble algorithm
 * Jump-and-Walk algorithm
 * KHOPCA clustering algorithm
 * Kinodynamic planning
 * KiSAO
 * Kleene's algorithm
 * Kunstweg
 * Label Propagation Algorithm
 * Lancichinetti–Fortunato–Radicchi benchmark
 * Lossy Count Algorithm
 * Manhattan address algorithm
 * Maze generation algorithm
 * Maze solving algorithm
 * Medical algorithm
 * METIS
 * Multiplicative Weight Update Method
 * Non-malleable codes
 * One-pass algorithm
 * Online optimization
 * Out-of-core algorithm
 * Ping-pong scheme
 * Pointer jumping
 * Predictor–corrector method
 * Randomization function
 * Randomized rounding
 * Reduction (complexity)
 * Rendezvous hashing
 * Reservoir sampling
 * RNA22
 * Run to completion scheduling
 * Run-time algorithm specialisation
 * Sardinas–Patterson algorithm
 * Sequential algorithm
 * Serial algorithm
 * Shapiro - Senapathy Algorithm
 * Shuffling algorithm
 * Sieve of Eratosthenes
 * Simulation algorithms for atomic DEVS
 * Simulation algorithms for coupled DEVS
 * Smoothed finite element method
 * Spreading activation
 * Streaming algorithm
 * Super-recursive algorithm
 * Syncscan
 * Timeline of algorithms
 * Tomasulo algorithm
 * Wiener connector
 * XOR swap algorithm
 * Xulvi-Brunet - Sokolov algorithm
 * Zassenhaus algorithm


 * appximating algs
 * Approximation algorithm
 * Submodular set function
 * (1+ε)-approximate nearest neighbor search
 * Alpha max plus beta min algorithm
 * Approximation-preserving reduction
 * APX
 * Baker's technique
 * Bidimensionality
 * Christofides algorithm
 * Domination analysis
 * Farthest-first traversal
 * Gap reduction
 * Hardness of approximation
 * K-approximation of k-hitting set
 * Karloff–Zwick algorithm
 * L-reduction
 * Max/min CSP/Ones classification theorems
 * Method of conditional probabilities
 * Metric k-center
 * Minimum k-cut
 * Nearest neighbor search
 * Nearest neighbour algorithm
 * Polynomial-time algorithm for approximating the volume of convex bodies
 * Polynomial-time approximation scheme
 * Property testing
 * PTAS reduction
 * Token reconfiguration
 * Unique games conjecture


 * random algs
 * Randomized algorithm
 * Algorithmic information theory
 * Approximate counting algorithm
 * Arthur–Merlin protocol
 * Atlantic City algorithm
 * Average performance
 * Average-case complexity
 * Averaging argument
 * Biology Monte Carlo method
 * Derandomization
 * Entropy compression
 * Expected linear time MST algorithm
 * Fisher–Yates shuffle
 * Freivalds' algorithm
 * Las Vegas algorithm
 * Linear partial information
 * List update problem
 * Mean field particle methods
 * Monte Carlo algorithm
 * Monte Carlo method
 * Morris method
 * PCP theorem
 * Principle of deferred decision
 * Probabilistic analysis of algorithms
 * Probabilistic complexity theory
 * Probabilistic Turing machine
 * Probabilistically checkable proof
 * Random permutation
 * Random self-reducibility
 * Randomized algorithms as zero-sum games
 * Set balancing
 * Sipser–Lautemann theorem
 * Solovay–Strassen primality test
 * With high probability
 * Yao's principle


 * root findin algs
 * Root-finding algorithm
 * Aberth method
 * Bailey's method (root finding)
 * Bairstow's method
 * Bisection method
 * Brent's method
 * Broyden's method
 * CORDIC
 * Durand–Kerner method
 * False position method
 * Fast inverse square root
 * Fixed-point iteration
 * Graeffe's method
 * Geometry of roots of real polynomials
 * Halley's method
 * Householder's method
 * Illinois algorithm
 * Integer square root
 * Inverse quadratic interpolation
 * Jenkins–Traub algorithm
 * Laguerre's method
 * Lehmer–Schur algorithm
 * Methods of computing square roots
 * Muller's method
 * Newton's method
 * Nth root algorithm
 * Rational root theorem
 * Ridders' method
 * Ruffini's rule
 * Secant method
 * Shifting nth root algorithm
 * Sidi's generalized secant method
 * Solving quadratic equations with continued fractions
 * Splitting circle method
 * Steffensen's method