User:Welpwilliam/sandbox

Soul Knight is a mobile game where you kill monsters and beat dungeons.

Weapons are items that can be used to defeat enemies and break crates. There is a total of 221 usable weapons currently in the game. The rarity of a weapon is shown by the colour of the name.

Overview
In the Cellar, all weapons which have ever been obtained are displayed along with their stats and the number of times each has been obtained. This number is increased by obtaining that weapon from the Gashapon Machine, the Chest inside the Living Room, chests found during a run, Vending Machines, or from the shop via purchase during a run.

Weapon Rarity:
 * White is Common
 * Green is Uncommon
 * Blue is Rare
 * Purple is Very Rare
 * Orange is Epic
 * Red is Legendary (or unique)

Weapon Buffs:
 * Poison and Burn Buffs : Increases the Poison and Burn damage caused by weapons, but not the weapon's damage itself and duration in most cases.
 * Charge Buff : Decreases the charge time for Bows, Railguns and whatever with charge function. These weapons are designated by "Charged" in the Attack Speed column. May also speed up charge for Throwing weapons.
 * Reflect Buff : Allows you to reflect bullets using a melee attack weapon. The activated Shield and the orbs from a Magic Staff and a Fine Magic Staff will reflect as well.
 * Pet Buff : Increases the HP and damage of Pets, Followers, and other summoned NPCs.
 * Shotgun Buff : This buff will increase the number of projectiles from a shotgun-type weapon. However, it is not limited to only shotguns.
 * Laser Buff: Increase width of laser weapon and size of beam explosion. May also increase laser damage by 1, which is not shown on weapon tag.
 * Accuracy Buff : This buff may increase the critical chance and/or decrease the inaccuracy of a weapon. All values in the list below are without this buff.
 * Element Buff : If that weapon may cause debuffs, this allows them to deal double damage as well, like a common weapon. However, results may vary.


 * Notes
 * The weapon category in the table indicates where it can be found when using the Forge Table of Workshop, and what it may become when used at a Reforging Furnace.
 * Some weapons may have sub-categories, which are not included in this table.
 * Some weapons will change the speed of player when used.
 * Upon critical, weapons will either cause status debuff if it has an element, or deal double damage otherwise. In case of multiple hits, each hit triggers individually.
 * These are stated as "poisonous", "burning", "freezing" and "stunning" respectively in their descriptions.
 * Unless otherwise stated, all "explosion"s have chance to cause Burn.

Weapon Categories
Show/Hide Categories table

Table of Weapons

 * Some weapons are not available in current version and are indicated by a "△" sign before the name.
 * For a list of all weapons sorted by rarity, go to this page.
 * For weapons used by the Mercenaries, see here.
 * Please put weapons in order shown at Cellar (Unlocked by reaching level 1-4).

Show/Hide Weapons table

Trivia

 * Due to a bug, the Cellar showed a total of 218 weapons instead of 215 after 1.8.2 update.
 * In the early days of the game, there was some debate if obtaining a weapon multiple times may increase its stats.
 * During the beta and for a few months afterwards, each weapon displayed in the cellar had a star rating. The stars ranged from 1 to 5 based on the number of times it had been picked up (5GoldenStar.png 25 or more pickups).
 * Some thought increasing the star value improved the stats. However, many noted no difference between 1GoldenStar.png and 5GoldenStar.png.
 * Eventually the star system was removed by the developers, probably to reduce confusion.

武器 Armas Оружие