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CrossFire is a first-person shooter (FPS) online video game developed by the South Korean company Smilegate Entertainment. Released in 2007, the game quickly became one of the world's top-played online FPS games due to its accessibility and unique gameplay mechanics.

History
CrossFire was developed as Smilegate Entertainment's response to the burgeoning online FPS market in the mid-2000s. With an initial focus on the Asian gaming market, the game experienced rapid success, particularly in countries like China and South Korea. Its popularity has since spread worldwide, with a significant player base across multiple continents.

Gameplay
CrossFire pits two teams against each other: Black List and Global Risk. Players choose their side and face off in various game modes, including the traditional team deathmatch, search and destroy, and more.

The game is renowned for its vast arsenal of weapons, each customizable with a variety of skins. Over time, CrossFire has added new maps, game modes, and characters, keeping the gameplay fresh and engaging.

Business Model
CrossFire operates on a free-to-play model, with revenues generated primarily through the sale of in-game items, including weapon skins and character cosmetics. This approach has proven highly successful, allowing the game to maintain a large and active player base while generating significant revenue.

Reception
CrossFire has been praised for its fast-paced gameplay and consistent updates. However, some critics have pointed out issues related to balancing and microtransactions. Despite such critiques, its longstanding popularity attests to its enduring appeal among FPS enthusiasts.

Legacy and Future
The success of CrossFire has led to the development of sequels and spin-off games. It has also sparked interest in esports, with professional CrossFire leagues established in multiple countries. As of [latest update], Smilegate Entertainment continues to support the game with regular updates, and there's anticipation for further expansion in the CrossFire universe.