User:Wiki131wiki/Sandbox

This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. The 128-bit era is the final era where this practice is viewed as appropriate. Also included in this list are handheld game consoles, which are usually of lower computational power than the set-top consoles of the same era. Consoles marketed and sold as general-purpose computers or that can play only a set of built-in games are not included.

Seventh generation (2004-present)

 * Atari Flashback 2
 * Evo: Phase One
 * FC Twin Video Game System
 * Game Wave Family Entertainment System
 * Generation NEX
 * Gizmondo
 * GP2X
 * Mattel HyperScan
 * N-Gage (service)
 * Nintendo DS
 * Nintendo DS Lite
 * PlayStation 3
 * PlayStation Portable
 * PlayStation Portable Slim and Lite
 * Vii
 * Wii
 * Xbox 360
 * Xbox 360 Elite

Sixth generation (1998-2004)

 * ApeXtreme
 * Atari Flashback
 * Dockable Entertainment featuring Game Boy Advance
 * Dreamcast
 * e-Reader (link port)
 * e-Reader (no link port)
 * e-Reader+
 * Game Boy Advance
 * Game Boy Advance SP (original frontlit screen model)
 * Game Boy Advance SP Mark II (improved backlit screen model)
 * Game Boy Micro
 * Game Boy Player
 * GP32
 * L600
 * N-Gage
 * N-Gage QD
 * Neo Geo Pocket Color
 * Nintendo GameCube (model no. DOL-001 (digital video output) / model no. DOL-101 (no digital video output))
 * Nintendo iQue
 * Nuon
 * Panasonic M2
 * Panasonic Q
 * PlayStation 2
 * PlayStation 2 Slimline (smaller version)
 * PSX (DVR)
 * Q Game Boy Player
 * SwanCrystal
 * Tapwave Zodiac
 * V.Smile
 * WonderSwan
 * WonderSwan Color
 * XaviXPort gaming console
 * Xbox

This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. The 128-bit era is the final era where this practice is viewed as appropriate. Also included in this list are handheld game consoles, which are usually of lower computational power than the set-top consoles of the same era. Consoles marketed and sold as general-purpose computers or that can play only a set of built-in games are not included.