User:Wrxsmurf/sandbox

Article Evaluation

 * 1) Everything in the article is related to the topic and is very easy to read and understand. One thing that was distracting, was that for platforms the game is playable on it says Xbox as well as Microsoft. Although the game is planned to be released on Xbox it is still in early access on PC and is not available on Xbox just yet.
 * 2) I could not find any statements in the article that seemed opinionated or biased. The author referred to the game PUBG being the most played game on steam, but after research I found this is true.
 * 3) I feel like the developement of the game was over represented. The author went into detail about the designers background which should be found in a page about him not the game. Instead focusing more on gameplay since in my eyes that is why people will come to this wikipedia page, to see info on gameplay.
 * 4) I checked about five of the sources and they all seemed to of worked properly.
 * 5) Of the few sources I checked used for the article I saw that most were informational rather than opinionated. The articles used also were correlated with the topic at hand. When mentioning total sales they had a website of statistics and number of sales, when referring to the designer they used websites with interviews of him.
 * 6) Some information missing is the games gun list which I believe would be a very strong section in the article that I wish to add. You can also include the guns damage graphs and stats to further strengthen the section. Information out of date would be the number of players and sales because the sales noted were in May of this year and I am sure the number of sales has increased.
 * 7) The article is B-rated in the WikiProjects video games.


 * 1) In the Talk page there is a lot of talk about the article not being notable and being put up for deletion.

Article Choice
PlayerUnknown's Battlegrounds Mission College (California)
 * I plan to add information about the leaderboard system in PlayerUnknown
 * How your ranking changes who you play like other games with ranks
 * Types of things you can pick up in game like armor, vehicles and weapons
 * I plan to update false information like dates and student numbers and demographics
 * new building information regarding it

Professional competition[edit]
To celebrate the game surpassing two million copies sold, Bluehole announced a 2017 Charity Invitational event, inviting 128 players to compete over their official Twitch.tv channel to raise money for the Gamers Outreach Foundation, with Bluehole matching all donations up to US$100,000. The competition ran in early May 2017, and raised at least US$120,000 from viewers along with Bluehole's US$100,000 match, and served as a prototype for future eSports events for the game.

During the August 2017 Gamescom, Bluehole and ESL organized the first Battlegrounds invitational tournament, with a $350,000 prize pool. Separate events were held for solo players, two-player teams, two-player teams fixed to first-person perspective, and four-player squads. Each event featured three matches, with the player or team scoring the highest across all three named winners.

Greene said that while he had envisioned the Battle Royale format to be a spectator sport since his ARMA II mod, their approach to making Battlegrounds an eSport would be a matter of taking "baby steps". Greene said that they would not actively pursue eSports until after the game was fully released and that all major bugs were eliminated. The Gamescom 2017 event demonstrated the issues surrounding the logistics of running a large Battlegrounds tournament with a large number of players involved, and they had worked alongside ESL to explore how to do this effectively in the future. Further, Green stated there was also the need to establish a format for presenting a Battlegrounds match to make it interesting to spectators, which he thought would take some time to develop given the nature of the emergent gameplay, comparing it to established first-person shooters and multiplayer online battle arena eSport games.

Intel has put together a tournament known as Intel Extreme Masters (IEM) that will be held at the Oracle Arena in Oakland California. The tournament will take place on November 18 & 19 of 2017. In this tournament there will be players from around the world joining together to play PlayerUnknown's Battlegrounds as well as Counterstrike GO, another top played game showed in the game charts on Steam. The overall prize pool for the winning teams in PlayerUknown's Battlegrounds is at $200,000, found on the Intel Extreme Masters tournament website. The tournament will consist of 20 teams and 80 players all fighting for the grand prize. Qualifying rounds are coming to an end with the top 3 of the 20 teams representing North America being Ghost Gaming, Ronin Esports, and Miami Flamingos. The final qualifiers will consist of "4 teams from Europe & 4 teams from North America will each battle their way through gruelling 320 team qualifiers" to secure their spot in the finals. The tournament was based off of a kill/win rating system where every kill you get is worth ten points and depending on how close you are to being the last team alive, with last team alive getting 300 points, second getting 225, and third receiving 190 etc. The final results from the tournament consist of AAA Gaming in first place with 1620 points and 38 kills, second place was Tempo Storm with 1385 points and 28 kills and in third place was Ghost Gaming with 1375 points and 31 kills, these are only the top three of the 20 on the final leader board.

Gameplay[edit]
Battlegrounds is an action game in which up to one hundred players fight in a battle royale, a type of large-scale last man standing deathmatch where players fight to be the last alive. Players can choose to enter the match solo, or with a small team of up to four people. In either case, the last person or team left alive wins the match.

Each match starts with players parachuting from a plane onto a map area approximately 8 by 8 kilometres (5.0 mi × 5.0 mi) in size. The plane's flight path across the map varies with each round, requiring players to quickly determine the best time to eject and parachute to the ground. Players start with no gear beyond customized clothing selections which do not affect gameplay. Once they land, players can search buildings and other sites to find weapons, vehicles, armor, clothing, and other equipment. These items are procedurally distributed throughout the map at the start of a match, with certain high-risk zones typically having better equipment. Killed players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages.

Every few minutes, the playable area of the map begins to shrink down towards a random location, with any player caught outside the safe area taking damage incrementally, and eventually being eliminated if the safe zone is not entered in time; in game, the players see the boundary as a shimmering blue wall that contracts over time. This results in a more confined map, in turn increasing the chances of encounters. During the course of the match, random regions of the map are highlighted in red and bombed, posing a threat to players that remain in that area. In both cases, players are warned a few minutes before these events, giving them time to relocate to safety. At random, a plane will fly over various parts of the playable map and drop a loot package, containing items which are typically unobtainable during normal gameplay. These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations. On average, a full round takes no more than 30 minutes.

At the completion of each round, players gain in-game currency based on how long they survived, how many other players they had killed, and how much damage they dealt to other players. The currency is used to purchase crates which contain cosmetic items for character customization.