User:WutUpJut/Interactive media/Bibliography

ESC Library Articles

 * Lorenzo, Gonzalo, et al. “The Application of Immersive Virtual Reality for Students with ASD: A Review Between 1990–2017.” Education and Information Technologies, vol. 24, no. 1, 2019, pp. 127–51, https://doi.org/10.1007/s10639-018-9766-7.
 * Immersive Media look on accessibility.
 * Sheehan, Matthew, et al. Developing Mobile Web ArcGIS Applications : Learn to Build Your Own Engaging and Immersive Geographic Applications with ArcGIS. Edited by Kartikey Pandey et al., Packt Publishing, 2015.
 * Good notes on ArcGIS and replicating the real world in the digital.
 * Argyriou, Lemonia, et al. “Design Methodology for 360° Immersive Video Applications: The Case Study of a Cultural Heritage Virtual Tour.” Personal and Ubiquitous Computing, vol. 24, no. 6, 2020, pp. 843–59, https://doi.org/10.1007/s00779-020-01373-8.
 * Commercial and public use of immersive media.
 * Tang, Yuk Ming, et al. “A Systematic Review of Immersive Technology Applications for Medical Practice and Education - Trends, Application Areas, Recipients, Teaching Contents, Evaluation Methods, and Performance.” Educational Research Review, vol. 35, 2022, p. 100429–, https://doi.org/10.1016/j.edurev.2021.100429.
 * Medical practices using immersive media for education, practice, etc.
 * Lechner, Patrik. Multimedia Programming Using Max/MSP and TouchDesigner : a Step-by-Step Guide to Designing, Building, and Refining Immersive Audio-Visual Applications and Performance Environments Using Max and TouchDesigner. Packt Publishing, 2014.
 * Audio production and uses of immersive media.
 * Sobhani, Anae, and Bilal Farooq. “Impact of Smartphone Distraction on Pedestrians’ Crossing Behaviour: An Application of Head-Mounted Immersive Virtual Reality.” Transportation Research. Part F, Traffic Psychology and Behaviour, vol. 58, 2018, pp. 228–41, https://doi.org/10.1016/j.trf.2018.06.020.
 * Criticisms of immersive media.
 * Chen, Chen, and Mike Z. Yao. “Strategic Use of Immersive Media and Narrative Message in Virtual Marketing: Understanding the Roles of Telepresence and Transportation.” Psychology & Marketing, vol. 39, no. 3, 2022, pp. 524–42, https://doi.org/10.1002/mar.21630.
 * Marketing and commercial use potentials of immersive media applications and softwares.
 * ImmersiveMe  ’15 : Proceedings of the 3rd International Workshop on Immersive Media Experiences : October 30, 2015, Brisbane, Australia. ACM, 2015.
 * Innovation, uses, and potentials for immersive media.
 * Chen, Ting, and Chenglin Jin. “Immersive Media Presentation and Preschoolers’ Prosocial Behaviors: The Mediating Role of Theory of Mind.” Frontiers in Psychology, vol. 13, 2022, pp. 889475–889475, https://doi.org/10.3389/fpsyg.2022.889475.
 * Immersive media and educational impact/benefits.
 * Breves, Priska. “Bringing People Closer: The Prosocial Effects of Immersive Media on Users’ Attitudes and Behavior.” Nonprofit and Voluntary Sector Quarterly, vol. 49, no. 5, 2020, pp. 1015–34, https://doi.org/10.1177/0899764020903101.
 * Immersive media impacts on psychology and commercial uses for potentials.

Non-ESC Library Articles

 * "Interactive Media: Definition, Types, and Examples" Investopedia. Retrieved 2022-10-19.
 * This article is reviewed and fact-checked for accuracy. Discusses types and impacts of interactive media in the commercial sense.
 * "How to use Interactive Media to leverage your business?". Content Marketing Agency | Content Marketing Services by CopyPress. Retrieved 2022-10-19.
 * Gives good insight into business effects of interactive media and commercial uses.