User:WyattFranklin/sandbox

Rule differences
Although there is no official rule against tackling, the players in the Pro Bowl have come to a gentlemen’s agreement to do little if any tackling. On the vast majority of plays, the ball carrier either gives up as soon as a defensive player grabs him, or goes out of bounds to avoid contact. In that sense it is essentially a two-hand touch football game.

In addition to the above, the Pro Bowl does have different rules from regular NFL games to make the game safer.

In case of a tie after regulation, multiple 15-minute OT periods will be played (with each team receiving two time outs per period), and in the first overtime teams receive one possession to score unless one of them scores a touchdown/safety on its first possession. True sudden death rules apply thereafter if both teams have had their initial possession and the game remains tied. The Pro Bowl is not allowed to end in a tie, unlike preseason and regular season games. (In general, beyond the 1st overtime, whoever scores first wins. The first overtime starts as if the game had started over, like the NFL Playoffs.) Copied from [Pro Bowl]
 * No motion or shifting by the offense
 * Offense must have a running back and tight end in all formations
 * Offense may have 1 or 2 receivers on the same side
 * Intentional grounding is legal
 * Defense must run a 4–3 at all times, though the Cover 2 and press coverage is allowed
 * No blitz; DEs and tackles can rush on passing plays, provided they are on same side of ball
 * No blindside or below the waist blocks
 * No rushing punts, PATs or FG attempts
 * Coin toss determines who receives first; loser receives to start 3rd period. Procedure repeats at the start of 1st overtime.
 * Kickoffs are eliminated (including free kicks)
 * Teams will start on their own 25-yard line after any score or at the start of each half/odd overtime
 * If a team that would otherwise be kicking off wants to attempt to retain possession (situations where an onside kick would be attempted if there were kickoffs), they may run a single scrimmage play from their own 25-yard line; should the ball be advanced 15 yards forward, the team retains possession
 * Receivers may flinch or raise either foot without incurring penalty
 * 35-second play clock to run plays
 * Deep middle safety must be aligned within hash marks
 * Replay reviews are allowed
 * 44-player roster per team
 * Two-minute warning in effect for all quarters, plus overtime
 * Game clock runs on incompletions except at 2 minutes left in half/overtime
 * Limited contact is allowed, provided ball carrier is surrounded by opponents