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Geometry Dash is a 2013 mobile game and a Steam game developed by Sweden-based developer Robert Topala and also published by his company RobTopGames,. It is a rhythm-based running game which currently has 18 levels, with each stage featuring unique background music. Although the player is not required to complete a level to advance to the next, they increase in difficulty for the most part. Other features of the game that exist in the latest versions are a level editor, map packs, user-created levels, secret coins, and a great variety of icons.

Also available is a free version of the game, known simply as Geometry Dash Lite. It includes the first 8 levels of the full version up to now, and does not feature a level editor or the ability to download user levels. A large amount of the icons either have different methods of unlocking or are completely unobtainable. This version is not available on Steam.

Gameplay
Geometry Dash uses a simple tapping system to control a moving icon, which jumps up in the air when a player presses anywhere on the touchscreen (space/up key(s) or mouse if playing on the Steam version) and can be held down to constantly jump. Users cannot control the speed at which the icon is moving, unless it interacts with a speed changing portal. The timing and rhythm are key parts of the game.

The object of the game is to complete a stage by reaching the end of it; however, if the player crashes against an obstacle, they will have to start over from the beginning. All levels (with the exception of two in the full version) are unlocked from the start, so they can be played out of order. Spikes and other hazards are often present to make it extremely difficult for most beginners. Along the way, the player can collect up to three secret coins in each official level which are scattered in hidden or challenging areas to help unlock other achievements, and therefore more icon customizations. Although these secret coins cannot normally be placed in the level editor (and do not function if they do), Topala has confirmed a new, blue variety of coin for the next update. At the top of the screen in the default mode, a progress bar can be seen showing how far a user has gone through the level; this is disabled by default and can be toggled if the player wishes. The colors of some objects in the game, and sometimes the background, can also depend on the icon colors themselves. The levels start out very plainly decorated, but as the levels get more difficult, part of the difficulty comes from distracting decorations and flashing, rotating, pulsing, and even invisible obstacles and background elements.

Geometry Dash has a practice mode that can be used for any level. Checkpoints are available in this mode, allowing for respawning without starting the level completely over. These checkpoints are marked by green, diamond-shaped gems, resembling those from the Sims franchise. Practice mode unlocks different colors and icons for official levels, when these are completed in said mode. Completing custom levels in practice mode does not grant any acheivements or other benefits aside from giving the player a tour of the level. The icon itself can change its form by going through differently shaped and colored portals. The portals, which the majority are circular in shape, also have the potential of altering the direction the character is moving, for example flipping gravity or mirroring the play area. The ability of the portal can also be determined by its color/shape. The five forms the character can take are a square, a ship/plane, a gravity ball, a UFO, and a triangular "wave". Additionally, a new frog-like humanoid robot form is confirmed for Update 2.0, as seen in the ending seconds of Topala's forest 2.0 sneak peek video. Portals can spawn a second similar icon with flipped gravity (sporting mirrored colors), or shrink the icon. There are also portals that affect the speed at which the player moves; although they adopt a triangular shape, these are still technically considered portals.

By unlocking several achievements, the player is rewarded with certain icons or colors, where they access the Icon Kit to customize their icon. There are 46 squares, 18 ships, 10 balls, 10 UFOs and 24 colors (available as primary and secondary colors) available as of update 1.9, with even more confirmed for 2.0.

The Level Editor is available to those who have bought the full version ($1.99/£1.29 USD). The user can create their own custom stages and make them public, allowing anyone else to play them. Note that you must be able to complete your own level (to "verify" it) in normal mode to ensure that it is actually possible to beat. Music that is used in official levels can be used; since Update 1.9, players can now also use music from Newgrounds.com for their custom levels. Other players rate custom levels based on its difficulty. The highest degree of difficulty is known as Demon, and as the name suggests, even a highly experienced player will almost certainly fail early on during their first run through. Certain achievements, and therefore icons and colors, can only be unlocked by completing certain amount of demon rated levels.

Level List
As of November 10, 2014, Geometry Dash has 18 official levels in the full version, and first 8 levels in the lite version. 2 of the levels in the full version are initially locked and can only be unlocked upon collecting a certain number of secret coins (20 and 30, respectively).

* Available only in the full version

** Unlockable and available only in the full version

''Note: At least 2 more levels are confirmed to be added in an upcoming update. ''

Custom level
With the addition of the level editor, owners of the full version of Geometry Dash by RobTop can create their own unique levels, usually with the same music already in the game or with custom music from Newgrounds.

As similar to the official levels, user-created levels are classified by difficulty, usually rated by the users that play the level.

Unofficial levels are included in map packs which give you 3-10 stars and a Secret Coin after completing the levels included in them (2 Secret Coins if the map pack is rated Demon).

Unlike official levels, they cannot be played offline unless they were previously downloaded. The saved levels can then be played offline by pressing the button at the right in the main menu, then going to "Saved".

In addition, users can create levels very long levels, where the limit is very hard to reach, resulting in types of levels dubbed "tiny" and "short", with "tiny" lasting not even 30 seconds. The lengths of the standard levels by RobTop generally fall between 1.5–2 minutes.

Many user-created levels are "v2" of a preexisting level. It is not uncommon to see custom levels titled with "vX" in the online level library. They use the same music, are styled the same, and have similar jump patterns, but are often much harder than the originals.

Icon Kit
The Icon Kit is a feature for cosmetically modifying the player's form of their 'icon' in Geometry Dash. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball, wave and UFO all with their own unique icons. Colors can also be applied to make unique creations consisting of a primary and secondary color. However, the two chosen colors remain consistent between all forms. After completing 10 map packs the player can also unlock a rainbow that follows the icon in levels and gives the player a glow.

Music
Each level of Geometry Dash features a unique soundtrack, which the level is named after. The soundtracks are generally between 3–4 minutes long, but each level is generally between 1.5–2 minutes long, so the songs are usually cut. However, if a user creates a custom level and desires a full soundtrack to an existing shortened song, they can go on Newgrounds and find the entire track.

List

 * Practice mode theme: Stay Inside Me - OcularNebula
 * 1) Stereo Madness - ForeverBound
 * 2) Back On Track - DJVI
 * 3) Polargeist - Step
 * 4) Dry Out - DJVI
 * 5) Base After Base - DJVI
 * 6) Can't Let Go - DJVI
 * 7) Jumper - Waterflame
 * 8) Time Machine - Waterflame
 * 9) Cycles - DJVI
 * 10) xStep - DJVI
 * 11) Clutterfunk - Waterflame
 * 12) Theory of Everything - DJ-Nate
 * 13) Electroman Adventures - Waterflame
 * 14) Clubstep - DJ-Nate
 * 15) Electrodynamix - DJ-Nate
 * 16) Hexagon Force - Waterflame
 * 17) Blast Processing - Waterflame
 * 18) Theory of Everything 2 - DJ-Nate

Development and Release
According to Robert Topala, the game Geometry Dash began as a project that could have moved in any direction. He made the remark, "There was really no detailed plan... it simply started as a template with a cube that could crash and jump." He previously developed it for the computer, but later altered his plan and made attempts to make it a mobile game. Topala was allegedly inspired by Super Mario Bros.-style platformers. He took about four months to create the game and take it to the App Store. Upon its release, Geometry Dash had just seven levels, which are now included in the lite version. It would soon gain serious popularity around the world, especially Canada, where it achieved the title as the most popular paid iPhone app in June 2014.