User:Xhin/Slavery Totem Pole

1-4 players

Game field
The game field is set up on a cone with circles of spikes (paper clips). The number of spikes per circle diminishes in size as they reach the apex of the cone. The area around a spike is sometimes colored red, blue, or green. Black lines are also drawn from spikes to adjacent spikes, both around the circle and up to another circle on the cone.

Pieces
There are nine stacks of cards, two titled "Stay", two titled "Escape", two titled "Report", one titled "Events", and one titled "Knowledge." "Stay", "Escape", and "Report" are colored red. "Events" is colored blue. And "Knowledge" is colored green. There is also a "Revolt" stack, which is also colored red, but darker red. There are also four small pieces of poster board with holes cut in them; these are the pieces that the players use, and each of them crudely depicts either Harriet Tubman, Nat Turner, Spartacus, or Aesop. (I could probably just print pictures of them off the internet. There is also one six-sided die.

Object
The object of the game is to be the first slave to reach freedom, which is at the top of the cone. In order to do this, players have to move up on the cone via favorable results of the different color-coded spikes. Unfortunetly, unfavorable results can lead to falling down the cone as well.

Playing
Players choose their position on the bottom circle, and then roll the die to see who goes first. The highest roll gets to go first, and play continues in a clockwise direction. Players also choose one random card out of seven of the nine stacks (not trivia or revolt). On a player's turn, they roll the die and use their piece to travel that many directions to the right. If they do not land on a colored spike, they end their turn. If they land on a colored spike, however, one of the following three things happens:

Green Spike
The person to their right pulls a green card out of the "Trivia" stack (it's colored green, so no worries). The person who drew it then has to read a trivia question about slavery (from our notes) aloud, and the player has to answer it. If they answer correctly, they get to roll again. If they answer it incorrectly, their turn ends.

Blue Spike
The player pulls a card from the "Event" stack. The card will have some depiction of an event that is either really basic(Like, your master appreciates your hard work) or something dramatic (like the Emancipation Proclamation, a particularily evil card.). The player follows the instructions on the card, which means moving their piece up a circle, down a circle, trading places with another player, etc etc.

Red Spike
The player pulls a card from the "Revolt stack". They then read aloud the description of the revolt (some minor research on my part), and they are a slave that has a choice to either stay, try to escape with the revolution, or report the revolution to their master. They pick an option, and then roll a die. If they get 1-3, they pick a card from the stack that is their option and is marked "1-3". If they get 4-6, they pick a card from the stack that is their option and is marked "4-6". They then read the outcome and follow the instructions on the card.

One other thing
During a player's turn, when they pick an option or have to pick up an event card, if they got a card of that kind at the beginning of the game, they can choose to use it instead. Also, during an opponent's turn, if they pick an option or have to pick up an event card and you have that kind of card, you can make them use it instead. Anything that says "You pick" or "You can" is decided by you, not your opponent. For example, a card that gives you the option of trading places with someone else, if you give that to an opponent, they have to trade with the person you describe (which is probably you). And the game won't last long if someone is holding an "Emancipation Proclamation".