User:Xiltyn/sandbox

Brainly is a group of social learning networks based on the common framework. Each version of Brainly is a free Q&A website customized for the countries it operates in. The company positions itself in a relatively narrow niche, inspiring students to learn in collaborative community and explore knowledge and focusing mainly on helping them with homework problems. Since its foundation, Brainly has officially launched 13 versions which are visited by over 25 million of unique users monthly (by April 2014).

History
Zadane.pl sp. z o.o., the company behind the Brainly Group, was founded in 2009 in Poland by Michał Borkowski (current CEO), Tomasz Kras (current CTO) and Łukasz Haluch. The first milestone - 1 million of unique users monthly, was achieved within 6 months after the initial release. In January 2011, the company launched a new website - Znanija.ru – the first international project which is now the biggest platform in the group. Later on, the brand created several other versions, three of which proved to be extremely successful on their markets: Turkey (eodev.com), Latin America and Spain (misdeberes.es) and Brazil (brainly.com.br). The next important step took place in December 2013, with the so-called Rapid Release. Its aim was to create a number of new language versions of Brainly. The project resulted in official launch of 7 new versions – English (brainly.com), Indonesian (brainly.id), Indian (brainly.in), Philippine (brainly.ph), Thai (brainly-thailand.com) Romanian (brainly.ro) and Italian (brainly.it). At the moment, the company employs roughly 50 people. Initially, Brainly was financed by the co-founders but in 2012 the group raised funds from Point Nine Capital and Business Angels.

General overview
Brainly is a Q&A platform for students, looking for help with their homework-related tasks. They can post questions to the community which then offers help. Every question and answer can be commented. The users can freely collaborate on given tasks. All of the questions are categorized by school subjects taught in in the particular country and the school level.

Gamification
Every user is given a fixed amount points upon registration, which they can spend to ask questions. Points are mainly earned from answering, but there are some particular activities on the website, which can earn a user an additional amount of points. Every answer is awarded a half of the points used by the inquirer. Additionally, the author of the question gets the chance to choose one of them as the best, which awards both the authors of the question and the answer. The website also features rankings (daily, weekly, monthly and general) of users with the highest number of points gained from answering questions (Brainliest Users).

Community interactions
Social interactions between users are concentrated around a few of the functionalities of the platform – the chat/PM system, comments sections in user profiles and comments in the questions threads. Whereas the first is used for private conversations between the users, the latter two are utilized for collaboration on tasks and social interactions between users. Each user can create their own network of connections by befriending other users.